Satisfying the curious - examples of play
tymotzues:
EXAMPLE PASSIVE ACTIVITY
Rithanas is searching a library for a reference that he needs in order to continue his investigation into the Torgen’mae ‘WhiteBlood’. This reference is obscure and the library quite large so the AR for success is quite high. The Fate places the AR at 7. To determine if Rithanas can find the reference the following AP is assembled:
MA + Grounding attributes
+ investigation aptitude
Rithanas’ MA is 2, his grounding is 1 and his investigation aptitude has a rating of 4, giving a total of 7 so just enough to search through the library and discover the obscure reference.
The Fate may rule that a result over half the needed AR to succeed at the activity will indicate a partial success. An AP equal to or exceeding the AR will indicate success and an achieved AP one and a half times the required AR will result in a complete success as well as a beneficial breakthrough or advantage.
EXAMPLE DUELLED ACTIVITY
The following example of a DA is between Rithanas and a corrupt guard. The guard has brought Rithanas before his sergeant to try to convince the sergeant that Rithanas broke into the Pig and Stick tavern. In reality the guard has been bribed to get Rithanas into trouble.
Rithanas has a PR 2, acumen 1, diplomacy 3 and the prowess presence. Giving a total AP of 6
The corrupt guard has a PR 2, acumen 2, diplomacy 0 and a personality trait of beguiling 2. Giving a total AP also of 6.
The Fate decides to have a debating duel between the two in order to win the favour of the sergeant. They will each have their AP =PR+acumen+diplomacy. The guard is also awarded the 2 pips for his personality trait. As Rithanas only has his prowess: presence to draw upon to help him further, his AP is not going to increase to begin with. The two opponents are standing before the sergeant.
The corrupt guard goes to open his mouth to speak first, but Rithanas also has the lightning reflexes prowess and decides to take the initiative and speak first. He delivers a blistering indictment of the state of the militia when innocent citizens are arrested. He places 2 pips from his AP into his opening remarks.
The corrupt guard, flustered by Rithanas’ interruption, barks back that Rithanas is responsible for the break in at the tavern and that the sergeant shouldn’t listen to a word the criminal Rithanas has to say. The guard counters Rithanas’ remarks with 3 pips, meaning he still has 3 pips left in his AP. The corrupt guard’s 3 pips give him a 1 pip advantage.
Rithanas just smiles and shakes his head saying that he has never even been to the Pig and Stick Tavern. While using 1 pip to negate the guard’s accusations. Each opponent has now used 3 pips and still has 3 pips remaining in their AP this round.
The guard fires off insults and accusations in Rithanas’ direction using the last of his pips in an all-out 3 pip slander.
Rithanas still has 3 pips left, but he wants to set the stage for the guard’s defeat so he uses his presence prowess rating as well. The presence prowess increases Rithanas’ action AP by 25%, giving a 1 pip advantage.
Due to Rithnas’ advantage, the corrupt guard has suffered a 1 pip penalty to his AP, lowering his total AP for the coming round to 5, while Rithanas remains on 6. The guard is in trouble in face of Rithanas’ (presence) charm.
At this stage the Fate could say that the sergeant has heard enough and Rithanas has won the debate. Or the debate could continue until either opponent’s total AP is lowered to 0, it is up to the Fate, depending on how important the activities of the opponents remain to the story.
David Berg:
Hi Tim,
I think this example does a good job illustrating how the mechanics enter the flow of resolving fictional outcomes. But! I think you could actually answer folks' curiosity better by providing Forge-style Actual Play (see here). That is, talk about a moment of play that actually did happen. Pick a time that was particularly fun. Who was playing, and what parts did they get excited about? (Perhaps a Fate Point spend? Those sure sound fun to me...) "Then the guard used his last 3 pips in an all-out slander!" is nice, but it's even better with context.
tymotzues:
Thanks David
I did in fact, in the book, have a dialogued version of the Example of Play from the book, but I took it out for the much drier text-book version, primarily because it was taking up too many pages. Also I was dubious about the quality of the example.
I don't really have (at the ready) the sort of example you and the sticky are referring to and doubt I could drum one up in quick time. And wonder whether or not it would indeed satisfy the people we are talking about.
I’m trying to get some of the game testers to post versions of their experiences. The one that I have posted so far has just been slandered as sounding like I wrote it myself, at which point you start to wonder why bother?
David Berg:
I am confused about why it would be hard to quickly drum up an example of a fun moment that happened in play. Example:
Sarah was playing Rihantha, an elven magical adept, and I was paying the Fate (GM). Rihantha was in a key duel with Count Nargus over who would control the city guard. The Count started the duel with a higher Action Pool (AP), and after the first few exchanges, things looked grim for Rihantha! Sarah had been accumulating Fate Points (FP) with stellar roleplay, though, and decided to bring out the big guns by spending a whopping 5 FP to Channel The Archetype. Sarah narrated how Rihantha became the pure embodiment of The Hermit, and gave a stirring speech that shook all around to the depths of their souls (she wound up with +10 to her AP!). I could only congratulate her as the Count abandoned a lost cause and spent all his remaining AP in an attempt to flee.
David Berg:
Quote from: tymotzues on March 24, 2012, 01:43:18 PM
I’m trying to get some of the game testers to post versions of their experiences. The one that I have posted so far has just been slandered as sounding like I wrote it myself, at which point you start to wonder why bother?
I think that write-up is quite nice. A few haters are gonna hate, but I think more people will be interested to see her take. If you're worried about credibility, see if you can get permission to use her name. "Female Gametester, newbie (age: 26)" is a pretty uncommon attribution.
Navigation
[0] Message Index
[#] Next page