Welcome to Game Chef 2012
David Berg:
Hi Jonathan,
I have a question about the Theme. In years past, it's generally been something that wound up most heavily reflected in the game's content and fictional topics.
This year it sounds like the ingredients are intended for that purpose, with the Theme being a practical constraint on the form of play.
Is that correct?
Also, what does "only played once" mean?
a) one session per group
b) any number of sessions, as long as it ends and is then not played again by that group
c) one group ever
I can design a one-shot game, but I'd have no idea how to include (b) and (c) as relevant, key features of a game.
(I tried to post this on the WordPress site and nothing happened. Not an error message; nothing.)
Thanks,
-David
Eero Tuovinen:
You have to interpret the theme boldly, David. Any of your options can work, as long as you as the designer believe in it. It is true that traditionally Theme has usually pertained more to content than structure, but ultimately it is just the topic of discourse, and there have been very structure-oriented challenges. I am myself inclined to interpret that Theme strictly simply because it's more challenging that way: design the game as if it were only going to be played once. I don't think this is particularly impossible, they do this all the time with larps.
UserClone:
Just throwing this out there for anyone as technology-illiterate as myself: OpenOffice allows you to make your doc a pdf, but it isn't under the "save as" menu, it's lower down, under "Export as PDF." Just discovered this two minutes ago and thought I'd share, just in case I'm not the only one. ;-)
MrLax:
The Theme interpreted as a strict restriction for the duration of the game reminds me of Game Chef 2006. The Theme back then was Time, and there was also another mechanical restriction: the game had to be playable in a set amount of time or sessions. This year the Theme seems more vague, which leads me to believe that it doesn't necessarily imply those restrictions.
But then again, the Theme is to be interpreted by the designer, so I can imagine some people going for the more stricter and some others to the more vaguer ideas.
Jonathan Walton:
Hi David,
I have to approve comments from people who haven't had their comments approved before. It limits the chance for spam.
As everybody's saying above, the theme is always pretty vague (in the past: Simulationism, Fantasy, Journey, etc.) to keep it from being yet another "ingredient" that you have to include, so you're free to interpret it however you want. "One-shot" is a relatively straightforward way to interpret it and that's totally fine. I was talking with Nathan Paoletta earlier and we agreed that a lot of one-shots would probably come out of this contest, which is great and a good way to focus things for people relatively new to game design. But there could be other valid interpretations and I don't really have any intention of clarifying it much more, since part of Game Chef is being open to where the theme and ingredients lead you, not closing off potential options.
So: do as thou wilt!
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