Welcome to Game Chef 2012

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mrteapot:
Quote from: David Berg on April 05, 2012, 09:36:05 PM

Also, what does "only played once" mean?
a) one session per group
b) any number of sessions, as long as it ends and is then not played again by that group
c) one group ever

I can design a one-shot game, but I'd have no idea how to include (b) and (c) as relevant, key features of a game.

That means that Game Chef is a perfect time to figure out how to make a game that falls into categories B or C.  Part of the point of Game Chef is to experiment and to make games that you never would make otherwise. 

I can imagine ways to fulfill type B or C games.  Perhaps you make an alternate reality game with no end point, so the rest of human civilization becomes part of the game, thereby being a type C game.  Perhaps the game has lots of predefined secrets that would spoil play if revealed ahead of time, necessitating a type B game (larps and predefined campaign often do this).  Perhaps you try to fulfill what appear to be impossible requirements, and you fail.  No big loss.  Just a couple afternoons of thinking and typing wasted.  Perhaps, though, you try to fulfill impossible requirements and succeed: then you have something amazing.

Jonathan Walton:
Ingredients are up. Good luck, folks!  Also, let's hope Vincent's script doesn't crash!

David Berg:
Okay, gotcha. 

Good call on the "reveal secrets once", Nick.  I actually have some game projects that could have worked like that.

Jonathan, the idea to use 4 random Forge threads as ingredients is brilliant!

Thomas Lawrence:
Hey, can we enter several games? How about one as a sol effort, and one as part of a team?

Jonathan Walton:
Yup. Multiple games are cool. Eero submitted three in 2004.

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