Idea Dump - "only be played once"
mrteapot:
Quote from: Moreno R. on April 10, 2012, 06:35:07 AM
There is only one (not reproducible) copy of the game in the world, and you have to give it away after one game.
This seems gimmicky to me (why can't you make additional copies?). Unless the sole copy is a physical artifact that changes during/after every play. So, like, if I made a dungeon crawl game, the player have the ability to mine new passages and close off old passages. Every play changes the map. And there are rules for seeing how the aftereffect of your adventure create a situation for a new group's adventure. After you play, you do the traditional GM prep work, then send the game on to a separate group for them to play, prep and send on again. Then each copy of the game becomes a living, unique thing.
Moreno R.:
Quote from: mrteapot on April 11, 2012, 06:36:59 AM
Quote from: Moreno R. on April 10, 2012, 06:35:07 AM
There is only one (not reproducible) copy of the game in the world, and you have to give it away after one game.
This seems gimmicky to me (why can't you make additional copies?).
This is a brain-dump, so anything goes... for example, the game could be a physical artifact that cost a lot of money, for example more than 50.000 dollars to create (gold and diamonds?) raised with Kickstarter from would-be players that enter a list. You have to give the game to the next one in list or you have to refund all the money..
But you made me think another way:
- The game is destroyed, but during play you create another copy that you can't play (maybe playing require you don't know how the game was made) that you give away (resell?) to other players.
Or maybe is enough that the game is destroyed and you create another one playing it: after all, if you play again with the new copy, is not the SAME game...
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