Idea Dump - "only be played once"

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OrionCanning:
I did this: The game is about working out what the rules actually are.
And this: The game specifically prohibits stopping playing it. The only way to stop is to break the rules.
In a game I wrote called Reality. But I can't use that. Sadly someone already thought of Russian Roulette too, so that's out.
So now I'll just do this: The game culminates with the end of the universe. The actual universe.

Ideas:
The game takes a lifetime to play.
You play the game when you turn a certain age. Perfect for a mid life crisis game.

Sp4m:
I'm working on a game with puzzle aspects... once the premise of the game is understood players are empowered to stop playing. The sooner they decide to , the "better" then ending.

The problem is.. play testing that experience is going to be intensive needing lots of people, and I'm not sure I want to invest a ton of time making a game I can't even play with my friends more than once.

mrteapot:
The game is tied to real life time or date.
-The game is about the supposed 2012 apocalypse.  If it happens, then you can't play (because everyone is dead).  If it doesn't happen, you can't play (because the apocalypse has passed). 
-The game uses the date and time in the mechanical resolution, and esults past a certain point lead to divide by zero errors.
-The game is a birthday present for someone and will be played on their birthday and that day alone.

mrteapot:
A game to be played during your own wake.  Pray that the game won't be playtested soon.

Moreno R.:
There is only one (not reproducible) copy of the game in the world, and you have to give it away after one game.

The game must be played by everybody at a precise date and time, that is so tied to the game that can't be postponed or changed.

The game is tied to something you have to do for the first time in your  life (your first date, your first kiss, your first sex, the birth of your first child, your first divorce, your first fistfight, etc.)

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