The Last Word - Game idea
OrionCanning:
Robert, I added a small bit of text in the "other stuff" section to remind people that the game isn't about winning or losing, but creating a story together, and to respect and nurture each other's ideas, in hopes that it would help encourage enjoyment and beneficial behavior in the game. It now reads:
"You can never negate another Player’s addition to the story with your own, or otherwise minimise it’s importance. Any addition must be as integral as it’s creator instended. Remember, creating the best story together given the constraints is the point of the game, not winning or losing. Treat each other’s additions as if they were your own."
Hopefully that doesn't read as too authoritarian.
I also removed straights as a victory option for Doctor in the alternate game. I thought about it and agreed with you, mostly because I think it would be good to have each roles condition for victory be clear. But then again it's possible it will be too clear and easy to spot. I also like that Doctor will be focusing on a specific theme and Mimic a specific story element, which could shape the story in interesting ways. On top of that I already took the Full House from Mimic for similar reasons.
I'm working on some last minute seed material ideas. I'm thinking something along the lines of having each player submit something they would like to have appear in the story and something they wouldn't and writing down the two lists, a la microscope. But part of me wonders if it would make it easier or if adding another list of things will end up conflicting with the prompts, and I'm also worried that it would become a metagame with Coyote trying to use it to throw the story off further. Which may not be bad. I guess I'd really like to see it played as it is and judge from the playtest whether it needs more seed material or not, because part of me things the prompts should be able to stand on their own as a seed. but I don't have time to playtest before submission so it will most likely not be changed before submission unless I change my mind.
OrionCanning:
Actually, I realized I wasn't sure which rules version you thought needed more seeds. After some thought I figured the alternate rules needed seeds more because they start with blank lists and blank characters. I had already made up a list of vague themes, 1 for each card, that was just sitting unused at the end of the PDF. the suits in this list are actually already themed, it was a list I made because I didn't understand your idea at first. Hearts are different types of people, Spades are vectors of desire and conflict, Diamonds are objects, and Clubs are places. I just added a line in the alternate rules that said you could draw 4 cards and use them as your themes if you like. So you might, for example, end up with the four themes... *draws four cards* The Self, The Cure, The High Priestess, and Betrayal. Surely this list could be used in more complex and dynamic ways too. If you'd like to specify where you think the game needed more seed material, please do.
Robert Bruce:
Quote from: OrionCanning on April 15, 2012, 12:49:16 AM
Actually, I realized I wasn't sure which rules version you thought needed more seeds. After some thought I figured the alternate rules needed seeds more because they start with blank lists and blank characters. I had already made up a list of vague themes, 1 for each card, that was just sitting unused at the end of the PDF. the suits in this list are actually already themed, it was a list I made because I didn't understand your idea at first. Hearts are different types of people, Spades are vectors of desire and conflict, Diamonds are objects, and Clubs are places. I just added a line in the alternate rules that said you could draw 4 cards and use them as your themes if you like. So you might, for example, end up with the four themes... *draws four cards* The Self, The Cure, The High Priestess, and Betrayal. Surely this list could be used in more complex and dynamic ways too. If you'd like to specify where you think the game needed more seed material, please do.
I meant both versions, actually. Particularly talking about the part at the beginning where you brainstorm ideas for the kind of story you want to tell. Maybe some suggestive lenses to choose from at the start, like 50's space adventure, science-fiction-religious apocalypse, something else you were specifically imagining, whatever.
I also like those changes you mentioned. Home stretch!
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