The Astronaut and the Aliens - first rough thoughts
Jonathan Walton:
Don't forge the first Ewoks movie.
PeterBB:
Quote from: mrteapot on April 09, 2012, 03:16:29 PM
At the moment, I'm really pleased with how the native culture stuff is working out. The crashed astronaut stuff... not so much.
Where are you getting stuck?
I really like the idea of language barriers in RPGs, but I can see how it would be hard to design around.
Sp4m:
I love the idea of a language barrier being central to the game.
The two sides can be given different goals... Aliens want to know what is beyond the moon, who teh astronaut is, the meaning of life.. esoteric stuff that is hard to communicate. Some may be hostime.
Astronaut wants to know very simple things.. where can I find a beryllium sphere?
Trying to devise a language to communicate while under duress and threat of danger could be a very interesting story.
mrteapot:
Quote from: PeterBB on April 09, 2012, 04:08:03 PM
Where are you getting stuck?
I'm not really sure how to structure the astronaut's character/situation creation system. I want it to create drama and problems guaranteed and lead to interesting stuff in play. I felt like I had a solid outline for how it should work, but then I went to write it out and it all fell apart. Like I was suddenly uncertain what role the astronaut was playing and how to structure their half of the story and what exact problems they would need to solve. I've gone through several drafts of what sorts of questions the astronaut needs to answer and what choices they have to make, but I wasn't really happy with any of them.
I'm hoping that tomorrow's writing spree will sort it out better.
mrteapot:
What the heck? I work all day yesterday writing my Game Chef game and add like 200 words onto my existing 1200. That leaves me well within the 3000 word limit. I write for an hour today and I'm nearly over my limit. If the astronaut is to have any rules at all, I need to be less verbose.
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