Started by BlazmoIntoWowee, April 07, 2012, 03:27:35 PM
Quote from: jackson_tegu on April 07, 2012, 08:24:01 PM...MC in apocalypse world has all these specific things they're doing in the background, in reaction to what the PCs do.Or in Poison'd, how the GM is listening like an evil genie, like "Oh! OH! you said that thing that means i have to do THIS mechanical thing to you now."
Quote from: Lucas 'Tor' Garczewski on April 07, 2012, 09:11:51 PMHere's an idea: remember the myth about Icarus and Daedalus? Fire is need not be hostile. It might be welcoming, helpful, luring, enticing... But get too close, call on it too often, and you'll be consumed!
QuoteAlso, you might want to take a look at a Game Chef Alumni – Polaris by Ben Lehman. The game has a similar mechanic that might give you some ideas.
Quote from: UserClone on April 07, 2012, 03:31:48 PMThe water god is clearly Salmon.
Quote from: UserClone on April 08, 2012, 05:27:00 PMHmmm, the water god should be Saguaro then, since cacti are the most readily available water source in the desert, if I'm not mistaken.
Quote from: desiderata on April 09, 2012, 03:47:55 PMQuestion: you have your players enacting from what I can see folklore. Do you plan on getting them to transcend or transgress the traditional narrative?