A Small Piece of the Sun
BlazmoIntoWowee:
I've been thinking about the Fire player and I might eliminate it. I was originally thinking he would be the one to do the bulk of world creation, but I have been increasing the roles of Armadillo, Beaver and Crow and it seems that they can do that via the obstacles they throw in front of Coyote. I do love Jackson's description of how "the GM is listening like an evil genie," but I think to some extent this game could have three evil genies. And three is better than one, right? You know, unless your Coyote. Good luck, sucker!
desiderata:
Question: you have your players enacting from what I can see folklore. Do you plan on getting them to transcend or transgress the traditional narrative?
BlazmoIntoWowee:
Quote from: desiderata on April 09, 2012, 11:47:55 AM
Question: you have your players enacting from what I can see folklore. Do you plan on getting them to transcend or transgress the traditional narrative?
Very much so. The goal is not to recreate the myth, but to create your own. There are certain givens (such as Coyote stealing fire) but how it happens will and should be different for every group. Hopefully the mechanics and setting background will make that clear.
Also, on a side note, I'm thinking of going with a simpler, more direct name: "How Coyote Stole Fire" Any thoughts from the group?
desiderata:
A Small Piece of the Sun sounds nice. Keep it.
UserClone:
I definitely agree. Keep the name as is. I on the other hand, prefer my game's new name to it's original. It was called Ephemera, and now it's called Becoming. Yours already was pertinent to your game's content. To make it quite so straightforward would be a disservice to your reader, I think.
Navigation
[0] Message Index
[#] Next page
[*] Previous page