The [Jackson Tegu's 2012 Gamechef Submission] Thread.
jackson_tegu:
UserClone: Ok, part of me wants to instruct you to tape 'em on there, the socks i mean, but i have a fear that i'll be the one having to prep my old face for a slappin'.
Ideas so far: Get lamp. No no no no. Too funny.
next idea (can i do a list?)yes it looks like i canlearning out loud, that is what this looks like.But it looks bad when they're all blocks of text; live an learn.
Ideas, for real
Totally heavy game based around life's milestones, especially the kind of milestones which may or may not happen, based on one's own choices. For some reason I'm thinking of it being connected to Apocalypse World dice, like huge life milestone = one roll, & then it dictates what will happen next to you, like a fortune teller. The functioning of the mechanic has to do with the player's heightened emotional state - that the new input will be filed away in memory along with the event itself, so that they will unconsciously create it; self-fulfilling prophecy. Or even if they don't, they worry that they will. Perhaps they will be strengthened against it, if it's bad.
Far other end of the spectrum, move-around-the-room game with lots of stacked giant cardboard boxes. Players portray giant monsters in a city, who are hiding amongst the buildings. Through play, they define the tiny humans who live in the buildings, drawing windows or taping them to the boxes (card mechanic perhaps), and eventually try to get the humans to meet one another (matching suites of cards, perhaps) by pushing the boxes around the room. There's no giant monster fighting.
Also with giant monsters in a room full of stacked cardboard boxes, there's a shared protagonist which is a metal miniature or boardgame piece. The players help that tiny hero move around and tell their story, uh, somehow. Also, incorporating light sources would be awesome and beautiful."If you've played this game before, go outside and watch through the windows. You can watch the giant monsters inside, and also keep an eye out for the full scale giant monsters in your town." A calm game. Sad things happen if the buildings fall over.
I'd also like to make something which would let players describe stuff in the cool setting from the Gamist Romp thread, maybe i can have at-table parts to the game, and in-city parts to the game. Hmm. Also, dice mechanics would be cool. Ha! Sure, jackson, throw one of those in "because it's cool". This is the fricken FORGE, if you just throw in a dice mechanic, you'll be going against the advice that Mike Holmes put into those threads... wait a sec. Maybe that'd be how i'm NOT incorporating the... oh, it's the Inspiration thread. And the Misspent Youth thread too, to a degree. Maybe. Hmm.
Whoa, Robert's comment about "shadowboxing between illuminism and invisibilism" has me thinking about the possibility of light sources in mechanics... specifically, what if there's some cards from a standard deck, say, taped to boxes, and if your shadow crosses one of them, then... something. Like, the people who live there freak out and move away, right away; take their card off. Or turn them over, and now it counts against the giant monster team (is this a collaborative game? Maybe.) Something.
New note, recently had a great conversation relating to Alternate Reality Games that are won when the state of the actual world is changed for the better in one specific way. MrTeaPot pointed out that this is also relevant to this competition in the lets interpret the theme thread. I don't know if i'll do anything with this right now, apparently this evening i am falling in love with filling a room with cardboard boxes.
Really liked that intentional misinterpretation of "if a character runs out of dice, they gain great power and different in-game permissions or authority. Wonder if it'll have a place.
Ok, i've got to be done for a while. Fun, though. The rest of y'all, keep it up.
jackson_tegu:
Nope, not quite done for a while. I want to underline for myself the line "The star returning to the heavens." SO good.
Also, Princess_r & PeterBB, thanks for the props!
OrionCanning:
I'll show you my game design if you show me yours.
That's all I've got. I've got to get back to my game design.
-Orion, Long time listener, first time caller.
Robert Bruce:
love this giant monsters stewarding cardboard box tenants game. beautiful silent dark shapes moving through, invisible things in visible cities. their shadows instigating auspicious events. good intentions versus the problem of big hands and delicate lives.
a name for this game?
"fragile"
below:
"handle with care"
enclosed in a black rectangle, stamped at an angle on a cardboard background
OrionCanning:
Oh yes, I am very much liking the idea of playing a big clumsy invisible monster with good intentions in a room full of cardboard boxes. But do we also get to build a fort out of couch cushions and or blankets? I also had this vision of a giant game of Jenga with tiny human lives at stake.
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