[Whispers In The Dark] Jakes ingredients and ideas
gtroc:
My Ingredients are
Coyote: I am leaning toward Wil E Coyote mixed with the Crow and Blackfoot legends of old man coyote mixed with a little of the actual animal
Doctor: I see this as a mix between a witch doctor and a medical doctor
Lantern: I went very Jack O'Lantern with this. it is both the time keeping device and teh thing seeking to lead you astray
Mysticism vs Magic: I had to sort of pull what i could from this but I see Mystisism as accepting your self and your fate(kind of go with the flow) and magic as seeking to control the world around you, control your destiny.
So the game is this:
Whispers In The Dark
A game of life and loss for four people
this is a game that is about the choices we make in our lives it is played in four rounds and then the character dies.
the goal is to make choices and be tossed around by the whims of fate. there are four paths, the path of self, the path of the Magus, the path of the Mystic, and the forlorn path.
each of the four players will represent the tactics of one of the paths and seek to direct the character down their specified path.
In the final round the results are tallied and the story is told.
jackson_tegu:
Cool! I like the push-pull feel of that.
Quick math question though, which i'm sure you'll review at some point -
though i really like the idea of having a short amount of rounds (i read that, perhaps incorrectly, as scenes)
if you have four players, and four rounds, and each round gives one point, then... you're pretty likely to have a tie.
But i'm sure you'll make that make sense later in the design in one of a dozen ways.
I like that it's all one character that no one owns, too.
gtroc:
Its four rounds each with three hands.
you deal out three cards each for the round and place a card face up. the face up card is the life event card(I will have a better name later). this tells you what is important to the character, you then have to seek to enforce your tactic on that life event. at the end of the game the last card is face up and that is the final event. if you have the most tricks then you get to dictate how that card relates to the character's legacy.
jackson_tegu:
Ah, cool. That seems like a better spread.
And a cool end mechanic, too!
gtroc:
now I just have to break down the rules/tactics/maneuvers for each person in each round and then I think I am set.
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