[The Simurg] It is said...
C. Edwards:
The Simurg is a creature ancient beyond our understanding and immortal, the source of all that is, was, and will be. It slumbers deep within its lair, and dreams. Those dreams become our hopes and our sorrows.
It is said that the Simurg will make a gift of three of its feathers upon true believers, those brave enough to attempt the journey to its lair. Upon these feathers are writ the dreams of the world, and in a time of greatest need they may be burned to invoke the Simurg's wisdom and power.
The tides of Fate are the Simurg's to command, and it is said that if the bravest of the brave should be true enough to find the Simurg that it will grant an audience and a boon. So go forth brave ones, believers, and wake the Simurg!
jackson_tegu:
Ooooooh! *eyes shimmer in firelight*
C. Edwards:
Last Chance
Let me put it to you frankly; you are dying. Every second of every day of every year your cells regenerate more slowly, your skin becoming less elastic, your bones turning brittle. Eventually, the grave for you. But that death is not the one of which I speak. You are also, just as inexorably, dying inside.
I know, I know, "But my inner child is robust and vital!" you say. That may be so, but compared to when you actually were a child? No, compared to that magical dreamtime, your inner child is but a shadow cast by the flickering light from the embers of a dying fire. Every second of every day of every year your childhood becomes more distant, your memories becoming less sharp, your innocent dreams fading until they are lost.
Before you despair, understand that there is still hope. If you are reading these words it means that you have been gifted with a last chance. A chance to relive, possibly even rescue, the essence of your childhood self.
The instructions within these pages will lead you upon a journey to find the lair of the mystical Simurg, a creature with the power to change fates, alter choices, and restore dreams. Only the most dedicated will see their desires realized. Be certain that this is a journey you wish to undertake, for peril lay at every turn.
If your childhood was of the sort that was more like a show of horrors, this is a chance for you as well. I hope that what follows will help you find and capture at least a little bit of the magic that you were denied.
UserClone:
Wow. It was inevitable. A game that sounds like exactly like what I'm going for, only WAY better presented. :/
Seriously though: WANT. Keep going! :D
C. Edwards:
After reading your thread I see we definitely have a similar vibe going. Some of my ideas are incredibly similar to yours. I'll also be making exactly one physical copy of the game, after Game Chef is over, but it won't necessarily be used up during play.
The journey to the Simurg takes the players through The Outlands, a place made of dreams, imagination, hopes, and fears.
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