Liminál

Started by Robert Bruce, April 07, 2012, 07:59:51 PM

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Mathalus

Yeah, give us another taste, Robert.

Robert Bruce

You use a marker to keep track of accumulated Suspicion.

Suspicious and Alien are statuses which you have if you have enough Suspicion.  These have fictional and mechanical implications.

Working on questions for the secret chargen phase.  Anyone have some suggestions for provocative questions you might use to flesh a character out?

dmkdesigns

Quote from: Robert Bruce on April 07, 2012, 07:59:51 PM
Genre: Border Horror

Border-crossers known as 'coyotaje' bring hundreds of migrants into the United States every day.  It's a risky business, but a business nonetheless, and necessarily dull in its own way.  However, one of these 'coyotes' is not what he seems.  The people he brings across seem strange, even in the Mexican center of California's Santa Mira.  Their Spanish is not quite right, they look at things too long, and their bodies seem to present a new and unfamiliar paradigm.  In the mirror they make faces which have never meant anything to any human.  Their families are quiet, but watchful.  The new arrivals bring an unidentifiable dread to the city.


So, a coyote who switches his charges with mimic bodysnatchers.  How does this work?

In game, you play a mimic, who is imitating a human migrant.  You also play humans who are constantly in danger of discovering strangeness.  Characters are developed and then quickly swapped.  The previous owner of the character then plays the humans, discerning, unveiling, on the lookout for miscues.  The essential tension of the game is that the person with fictional authority over a character is not the same as the person playing the character.  Or rather if you're playing Az (a mimic) playing Marina, I get to say what Marina is like, and you get to say what Az does as Marina.  There are secret character sheets.  Predictably, the mimics will not do a very good job.  Shit will go down.  This is the game.

This sounds intriguing and I'm glad that someone had the guts to try this sort of thing. I chickened out with one of my games and took the easy way out (Coyote Pass -- PCs as smugglers).

Curious about more details on the secret chargen phase.

Robert Bruce

You pick a name and an occupation, which are secret.

You pick a description of what you see when you look in the mirror.  Share this if the mimic examines itself.

You pick 3 questions from a questionnaire, and pass them to the left.  Everyone answers the questions passed to them on their character sheet. 

Then you pass the questions you just answered left again.  Everyone answers the questions they were passed, like before.  If you get a question you've already answered, answer the alternate question attached to that question instead.

You now have the seed of your character.  Continue to develop them in your head, or take notes.  Don't share. 

This character will not appear in scenes, ever.  They may be dead, disappeared, whatever.

Another player will play a mimic who is trying to imitate the character on your secret character sheet. 

OrionCanning

Looking for good questions I found that Larry King says the best interview question is "Why?" Something like, "What are you most proud of." might be an interesting question, but the most interesting part is why they are most proud of it. Well, according to Larry King. Not sure if you want to take that advice but it might be interesting to add a why to the questions. Here's some suggestions along those lines.

What did you leave behind (and why did you leave it)?.
What do you need to accomplish before you can go back? Why?
What things do you find yourself doing that you said you'd never do? Why do you do them?
What inspires you to do good? Why?
What are you scared of? Why?
What do you want out of life? Why?
What do you wish you could do over? Why?
Who do you love, and why?
Who broke your heart, and why did it hurt so much?

Robert Bruce

Quote from: OrionCanning on April 15, 2012, 03:49:40 AM
Looking for good questions I found that Larry King says the best interview question is "Why?" Something like, "What are you most proud of." might be an interesting question, but the most interesting part is why they are most proud of it. Well, according to Larry King. Not sure if you want to take that advice but it might be interesting to add a why to the questions. Here's some suggestions along those lines.

What did you leave behind (and why did you leave it)?.
What do you need to accomplish before you can go back? Why?
What things do you find yourself doing that you said you'd never do? Why do you do them?
What inspires you to do good? Why?
What are you scared of? Why?
What do you want out of life? Why?
What do you wish you could do over? Why?
Who do you love, and why?
Who broke your heart, and why did it hurt so much?


Awesome.  Just wait!

OrionCanning

I just read it, and the awesome is yes. Now I want to play. I really like the idea now of there only being one Mimick, surrounded by other players who are essentially out to get him with knowledge he isn't privy to. What's really interesting is the paranoia of The Body Snatchers is reversed. The Body Snatcher is lost and confused, constantly on his guard, trying to be friends with people who would come at him with hatchets and pitchforks if they knew what he really was. Super cool.

Also having other players be the authority on your character and in control of your character sheet and have ways to punish you for being wrong is awesome. If fits the theme beautifully. It would not be awesome if we were playing Dungeons and Dragons, then your friend's would just be being jerks. Unless you were playing a mimic, then maybe it would be cool again.

I'm happy and flattered to see my suggestions on the questions helped you. I also thought the way you integrated making the "why" an important question by having one player answer the first ppart of the question and a different player answer the second part was really smart.

I'd like to see you go a little more into how the game ends, like what happens if they never get alienated. I wasn't sure if there was an ending where they just fit in really well. And I'd like to have a little more detail on how things should go if they turn everyone into mimics or if they return. I'm sure if you had more time you could do that.

So yeah, bravissimo and good luck in the competition.