Started by desiderata, April 08, 2012, 12:36:54 AM
Quote from: mcdaldno on April 08, 2012, 03:34:11 PMDo you need a GM at all?Maybe there are just specific roles for each player: The Doctor (who also plays the material world), The Trickster (who also plays the spirit world), The Explorer (who is the main character), The Others (a player in charge of both memories and specific NPCs). Would a distributed set of roles work, or is there a specific thing you want a central GM figure to be doing?
Quote from: osaka on April 08, 2012, 06:59:53 PMI support mcdaldno. If you want to give the player some of the GM's power (like estabilishing the truths and axioms) maybe you should consider make them all semi-GM's.I guess it's quite enjoyable to co-create in-game reality. That's great idea. I'm just curious where's the boundary of this creation? How much can players change/establish by using truths and axioms? Is it limited to the spirit world, or "our" world is also dependent to their rules?