Tricksters

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desiderata:
The Trickster

Tricksters are multivalent creatures.  They have the semblance of consistency sometimes, other times they’re predictable.  Sometimes they have motivations, other times their intention is so confusing that they could be interpreted as aimless creatures. 

“Trickster is at one and the same time creator and destroyer, giver and negator, he who dupes others and who is always duped himself…He knows neither good nor evil yet he is responsible for both.  He possesses no values, moral or social… yet through his actions all values come into being.” Paul Radin

The trickster’s role in this game is to be the transgressor.  He might be one of us for the slightest of moments or might never make a tangible appearance, but he exists throughout this game.  He’s always watching throughout this game. His role is as clear and important as the player’s, it might just be his own beguiling trickery might just be why we might think that we can’t notice him.

Whether he’s the antagonist within the game, that’s extremely debatable.  Rather, it would be more accurate to see him as the advocate of a specific perspective and set of ideals (if we can make sense of them) contrary to the rest of the game.  He might be the representation of cosmic order that strikes at the worst or best times. 

Regardless, as the characters in this game explore themselves, their memories, and the world at hand, the trickster is there: he’s a multi-dimensional wanderer, everywhere and nowhere at once.  Sometimes one can throw out a question into the wind and an answer might just throw itself in your face.  Other times, it’s the questioning force behind that doubt. 

Answering his whims and apparent madness could unleash a force of nature or as easily suppress one.  It’s questionable whether even he’s aware of his own power of inquiry.  His role is to destabilize and question everything, including himself, often at the expense of others.

desiderata:
At this point I'm kinda stuck.  I have the philosophical and ideological structures pretty down.  I'm struggling with how to make this into these ideas into a moving, fluid story.

This is the idea I have so far, super-boiled down.

They appear in the spirit world.  The shaman orients them.  Their axioms are established.  They flex the axioms; the trickster comes and fucks with them.  They start working with the axioms, the trickery, and the inner reflections begin.  Then some antagonist force becomes more serious; they need to hurry, their resources are either dwindling or getting more powerful.  Then they’re pushed to desperation, and the reality and the world they have established begins crumbling around them, and as the world catharsizes, so do they.  They have room to do one more thing, one last action.

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