Started by anansi, April 08, 2012, 05:10:12 PM
Quote1. Is it too dark to be fun?
Quote from: anansi on April 10, 2012, 12:00:01 PM1. Is it too dark to be fun?
Quote from: David Berg on April 11, 2012, 06:53:12 AMAnansi, is your formulation above meant to imply that madness results from a failure to face facts, make tough decisions, and accept sacrifices?So many indie RPGs put emphases on "which will you choose, what decision will you make?", whereas I think avoidance is under-addressed. A game that produces interesting consequences for refusing to make tough decisions is something I'd find interesting.As per your subtext notes about how a popular trope is secretly bullshit:I quite like the idea of priming the characters to accept the idea that madness is a huge risk, then handing the players the ability the ability to pretty much avoid madness at will, and seeing how "roleplaying my character" addresses that gap.
Quote from: DevP on April 11, 2012, 11:40:52 PMThis is a rich premise. Any mechanics/implementation thoughts yet?