[The Coyote Lode] My 2012 Game Chef Entry
Troy_Costisick:
Heya,
Finally got some inspiration last night, and I'm ready to go. I'll be using Coyote, Doctor, Lantern, and Mimic as my ingredients. My plan is to do a one-shot dungeon crawl set in the old West. Think of it as a mashup between OD&D and Deadlands. More information as I come up with it :)
Peace,
-Troy
Troy_Costisick:
Okay. Some initial thoughts.
I want tot go in an old school renaissance direction with this. Nothing fancy. Just something I'd want to play with some guys down at the new game store that opened up in town. So that means:
1- random stats. I think I will have three simple stats: body-mind-spirit. That should cover everything. How about you roll 3d6 and massing one per Stat? I think would work.
2- simple resolution system. Here is where I'll start: roll 3d6. Add your relevant Stat. Beat a target value plus enemy Stat if applicable.
3- dungeon crawling one shot scenario. The object will be to explore the coyote lode and mine gold before it floods. The GM will color in rooms as they flood. That makes the map in the book usable only once.
4- monsters. Some kind of mining accident will lead to undead miners roaming the load. So it will be kind of a zombie game. Maybe opium was involved? Mining chemicals they used back then?
Okay. That's a start! Let's see where I can take it from here.
Peace.
Troy
Sp4m:
I'd like to see some more "one time use" traits in the game too. Maybe events and treasures in the mine permanently change the players as they are encountered? Maybe the character sheets are marked in permanent ink rather than pencil?
There's a lot of fun to be had in a Dungeon crawl, but what can you do capitalize on the idea that this might only be played once?
Troy_Costisick:
Quote from: Sp4m on April 09, 2012, 05:27:13 PM
I'd like to see some more "one time use" traits in the game too. Maybe events and treasures in the mine permanently change the players as they are encountered? Maybe the character sheets are marked in permanent ink rather than pencil?
There's a lot of fun to be had in a Dungeon crawl, but what can you do capitalize on the idea that this might only be played once?
That's a good question. I think I'll set it up to where every ten or fifteen minutes, a room in the mine floods. The GM will be instructed to use a marker or pen to shade in the room that has filled with water and is no longer accessible to the PCs. I also think that since the dungeon is preset with monsters and whatnot, replayability will be very limited. The best part of a dungeon crawl is not knowing what's around the next corner. Once you know where everything is, it's kind of anti-climactic to play IMO. I like the idea of marking character sheets in pen. I might see if I can find a way to use that :)
Peace,
-Troy
PeterBB:
Real world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.
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