[The Coyote Lode] My 2012 Game Chef Entry
Troy_Costisick:
Quote from: PeterBB on April 10, 2012, 02:38:16 AM
Real world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.
Great question! I think I'm going to make it real world minutes. Every ten, a room floods. The GM will need a timer of some kind. I think that will raise the tension. I envision a game taking about five hours tolay, so that's around thirty rooms. A fair size for a dungeon.
Now, I just have to figure out how to work in a reward system of some sort.
Peace,
Troy
Troy_Costisick:
New things added:
5- player roles. There will be a mapper, caller, and treasurer.
6- troupe play. I anticipate a high mortality rate, so each player will start by making three characters.
7- classes. There will be three classes: gunslinger, doctor, and gambler.
8- more monsters. There will be monsters other than umdead. Wendigos perhaps.
9- feats. I'll make a short list of feats for the characters. It will be mostly stock western tropes like fanning the hammer and trick shots.
More as it comes to me!
Peace,
Troy
Troy_Costisick:
I am quickly finding that 3000 words isnt very many. I'm going to habe to scale back some of my ambition here.
Troy_Costisick:
Finished my first sketch of the mine today along with a preliminary bestiary for the GM. Will post a link to the map when I can. Mimic is being used as a monster that rembles a streak of gold or silver in the mine.
One question I have though is whether or not to have levels for the characters? I intemd this as a kind od OSR game, so evem tho this is a one shot, should it habe levels for advancement?
Peace,
Troy
PeterBB:
Quote from: Troy_Costisick on April 10, 2012, 04:31:05 AM
Quote from: PeterBB on April 10, 2012, 02:38:16 AM
Real world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.
Great question! I think I'm going to make it real world minutes. Every ten, a room floods. The GM will need a timer of some kind. I think that will raise the tension. I envision a game taking about five hours tolay, so that's around thirty rooms. A fair size for a dungeon.
Now, I just have to figure out how to work in a reward system of some sort.
Peace,
Troy
Awesome! I am really looking forward to this.
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