[The Coyote Lode] My 2012 Game Chef Entry

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Troy_Costisick:
Quote from: PeterBB on April 10, 2012, 02:38:16 AM

Real world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.


Great question!  I think I'm going to make it real world minutes.  Every ten, a room floods.  The GM will need a timer of some kind.  I think that will raise the tension.  I envision a game taking about five hours tolay, so that's around thirty rooms.  A fair size for a dungeon. 

Now, I just have to figure out how to work in a reward system of some sort.

Peace,

Troy

Troy_Costisick:
New things added:

5- player roles.  There will be a mapper, caller, and treasurer.

6- troupe play.  I anticipate a high mortality rate, so each player will start by making three characters.

7- classes.  There  will be three classes: gunslinger, doctor, and gambler.

8- more monsters.   There will be monsters other than umdead.  Wendigos perhaps.

9- feats.  I'll make a short list of feats for the characters.  It will be mostly stock western tropes like fanning the hammer and trick shots.


More as it comes to me!

Peace,

Troy

Troy_Costisick:
I am quickly finding that 3000 words isnt very many.   I'm going to habe to scale back some of my ambition here.

Troy_Costisick:
Finished my first sketch of the mine today along with a preliminary bestiary for the GM.  Will post a link to the map when I can.  Mimic is being used as a monster that rembles a streak of gold or silver in the mine. 

One question I have though is whether or not to have levels for the characters?  I intemd this as a kind od OSR game, so evem tho this is a one shot, should it habe levels for advancement?

Peace,

Troy

PeterBB:
Quote from: Troy_Costisick on April 10, 2012, 04:31:05 AM

Quote from: PeterBB on April 10, 2012, 02:38:16 AM

Real world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.


Great question!  I think I'm going to make it real world minutes.  Every ten, a room floods.  The GM will need a timer of some kind.  I think that will raise the tension.  I envision a game taking about five hours tolay, so that's around thirty rooms.  A fair size for a dungeon. 

Now, I just have to figure out how to work in a reward system of some sort.

Peace,

Troy


Awesome! I am really looking forward to this.

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