Started by Troy_Costisick, April 09, 2012, 06:27:24 PM
Quote from: Sp4m on April 09, 2012, 09:27:13 PMI'd like to see some more "one time use" traits in the game too. Maybe events and treasures in the mine permanently change the players as they are encountered? Maybe the character sheets are marked in permanent ink rather than pencil?There's a lot of fun to be had in a Dungeon crawl, but what can you do capitalize on the idea that this might only be played once?
Quote from: PeterBB on April 10, 2012, 06:38:16 AMReal world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.
Quote from: Troy_Costisick on April 10, 2012, 08:31:05 AMQuote from: PeterBB on April 10, 2012, 06:38:16 AMReal world minutes or in-game minutes? Either is cool, but I actually really like the idea of having a real life countdown going on.Great question! I think I'm going to make it real world minutes. Every ten, a room floods. The GM will need a timer of some kind. I think that will raise the tension. I envision a game taking about five hours tolay, so that's around thirty rooms. A fair size for a dungeon. Now, I just have to figure out how to work in a reward system of some sort.Peace,Troy