[Death of a Husband] It seems like several of us had a similar idea.

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thadrine:
60-90 Minutes for exactly 4 players

Theme
Last Chance: The last moments before death a man life is layed before him as his friends and family watch. The problem is, he was not always all that loved, and his wife is cheating on him, with his best friend, which is also the Doctor that is taking care of him.

Elements:
The Lantern that guides him through the maze of his life. Where it points is directed by the other participants.

The Characters:
The Doctor is divided on what to do, and over what he has done. Did he do his job, can his friend be saved? Who will she love if he wakes up though?
The Wife is torn between the love of her life that has wasted away in every possible way, and his best friend.
The Patient lost lost his will to live that day when his daughter died, things were already bad enough.
The Coyote is living and mimicking a parody of the patients life making him face every wrong that was done.

The game plays through a series of 3 scenes for each character. Each of the scenes that are played come from 1 of the six "Memory" cards that a player has access too. When a "Memory" is played you add it to the "Path" on the table. The path is a simple sort of maze that the players make bids over to see which direction the Lantern will point the Patient in. Where the Lantern points on the path will reward certain characters with their resources (not certain on that part yet). All of the Memories have different rules on them that say who they need to be traded with and what will happen when they are (usually requiring "decisions" of another memory to be resolved). Sometimes if a memory is "Refused" (essentially, not willing to accept your fallacies) the memory is destroyed (card ripped up). Once the last memory card is resolved everyone narrates their closing scene to try and tie up loose ends by spending any additional resource tokens that they have left. Then a few of the memories have end game mechanics that can be revealed to show hidden treachery, "Lost Scenes," or even that the patient lives.

I am still playing with all of the Memories and how I want them to interact, but the it is coming along nicely. I am getting really excited to actually get a chance to play it this weekend.

thadrine:
I am so used to posting, and then proof reading....

Lucas 'Tor' Garczewski:
This could possibly be the most serious (in terms of mood and genre) and down-to-earth entry I've seen. Pretty ambitious. Best of luck!

Will you be using playing cards, tarot or something custom for the memory cards?

thadrine:
Custom cards with a little blurb about a scene idea and what do with the card based upon the results of the scene. And hopefully some art.

And on the back it will be....
Well, pretty much http://boardgamegeek.com/image/237361/tsuro but with little mechanical bits like
"You'r a bastard, destroy two willpower" on it.

I also plan on covering the cards with the characters thoughts scribbled in the empty spaces. Like there is a card that just says a little blurb about the patient losing it and doing some bad to his dog one night, and the back might say how he kicked the dog and anger breaking its leg. The different paths will be if he just lets it run away, or realizes what he did and take it to the hospital.

thadrine:
Also
Yes, it is very serious, and dark. Not normally something I like. But, all of it came to me instantly upon reading the ingredients and theme.

I had to go hug my wife after righting all the cards down.

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