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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 116 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: [InGendarme] Screne Framing Flow  (Read 1399 times)
dindenver
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« on: April 11, 2012, 08:41:21 AM »

OK,
  So, what I have is an expansion of UN Charter Article 42. Which allows the UN Security Council to create other organs (their term for sub organizations) in order to maintain world peace and security. I am contemplating calling this new organ "InGendarme" sort of a play on InterPol.
Players' characters will be a member of this group, they will be responsible for keeping the peace using Epic Fighty Robots. Conflicts will be resolved by throwing a pool of dice and assigning one to each of the following stats: Accuracy, Power, Evasion, and Defense.
Scenes are framed using the following rules:
1) The GM will explain the phase the players are in (Exposition, Investigation, Planning or Battle).
2) For each phase, the Players need to submit an "Idea" (For the Exposition Phase, the Idea is a Fact in this conflict - e.g., India wants all countries to disarm their Epic Fighty Robots).
3) The Players will bid Tokens on Ideas to Defend (It cannot be their own. Highest bid gets the Idea to defend)
4) The GM will frame a conflict around each idea involving the Idea itself and the Idea's defender.
5) Players can use the Tokens bid on the Idea they submitted to get bonus dice to defend the idea they are Defending.
6) If the Players win the Conflict, they get to determine the Consequence of defending that Idea. Otherwise, the GM decides (e.g., in the Exposition Phase, the consequence is the Threat to InGendarme and their current mission).
Diagram:

What do you think?

Also, do you prefer InGendarme or World Police or?
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
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dindenver
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Posts: 1049

Don't Panic!


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« Reply #1 on: April 11, 2012, 01:46:05 PM »

these are the links to the posts Game Chef gave me:
http://indie-rpgs.com/archive/index.php?topic=29593.0

http://indie-rpgs.com/archive/index.php?topic=28605.0

http://indie-rpgs.com/archive/index.php?topic=25954.0

http://indie-rpgs.com/archive/index.php?topic=26954.0
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
Jason Pitre
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« Reply #2 on: April 12, 2012, 04:16:13 AM »

Interesting; I am using a somewhat similar system in one of my current designs and I took a slightly different approach that might be useful.
1) Propose 1 Idea per person at the table.
2) Each player can defend one idea, or do something for another benefit.
3) Whatever ideas are left over, are destroyed.

It might be working on a larger scale then you are thinking of, but I wanted to give you food for thought.
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Genesis of Legend Publishing
Telling New Stories around the Digital Fire
www.genesisoflegend.com
dindenver
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Don't Panic!


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« Reply #3 on: April 12, 2012, 09:00:44 AM »

That's pretty cool. I wanted there to be a motivation to come up with ideas that would appeal to the group. Getting bonus dice for that was a good solution for me.
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
dindenver
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Posts: 1049

Don't Panic!


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« Reply #4 on: April 16, 2012, 11:50:13 AM »

Here is my submission version:
https://docs.google.com/open?id=0B4GF0nJQdKAObmVZUWZoX0xRQVU
Hope you like it!
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Dave M
Author of Legends of Lanasia RPG (Still in beta)
My blog
Free Demo
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