[Coyote Won't Talk] (We gonna wear masks)

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OrionCanning:
I agree with Leonard, you do a great job of jumping right into the games world, and I definitely felt drawn in and ready to play. It's also an effective way to transition the players into getting into their roles, and great for anyone who would rather jump right into the game without having to sit around and read the rules first.

I really can't think of any complaints, this is a beautiful concept and it's well written. I also enjoy your light humor injected into the questions at the end, combined with gently managing any frustrations that might come up, like a friend telling us, "It's no big deal, we'll still have fun."

I can also see some of your inspirations here and I feel like you've grown and learned a lot as a designer since last Game Chef.

As far as a name, Coyote Won't Talk is good, it's mysterious enough to create interest, and then it has a nice payoff when it gets repeated in the text. The only other thing I can think of is something that mentions that people are gone, Something like, "Sometimes we still talk about people." or "We haven't forgotten people". But yeah, Coyote Won't Talk is good.

Mathalus:
Thanks for your comments, Orion. I'm starting to stress less about the name. Although I am still open to suggestions.

Robert Bruce:
A little thing I didn't mention in our playtest session, I was slightly confused that mimic meant transform into meant play in scenes (but not faithfully, only wearing their skin).

Mathalus:
Yeah... I'm confused about that difference myself. I guess... it's like... they transform their faces to look more human and then mimic the words and actions of people to each other. I'm trying to pull off that same My Daughter Queen of France thing where you are an actor and the character they are playing because I really like that space. Also, it's not confusing. There's like a void there. Full of fruits. I'm a real grown up game designer.

dmkdesigns:
Quote from: Mathalus on April 12, 2012, 11:51:08 AM

Here's a link to the current draft of my game chef game. The layout is... well, I'm having a friend step in and help me.

I'm curious if:

You have a better name for this thing.

What seems fun to you.

What seems unfun to you.

If you think you could play this just by reading the lines at the beginning.

If you think you could play this by reading all the text involved (basically, do you have any questions not explicitly answered by the text).

Any thoughts you could give me would be eaten by a hungry feedback monster (me).


http://www.mediafire.com/view/?rvi2h7kn76ygzc0

Excuse the nasty mediafire thing.


This is a cool kind of LARP storytelling game, for lack of a better term.  :-)

Does it matter why the people are gone, or is that simply part of the game to be described or not as each group who plays decides in the response/improve way?

-David-

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