My main entry: The Lady and The Tower
Joel P. Shempert:
David:
What do you mean by "psychotic?"
Morgs:
Already fixed! I've changed "Sentimentality" to Temperament, and the question reads "Does her Temperament run more Sentimental or Practical? Sono matter whether she loves the Lord or not, she can be a blushing, melodramatic lass or a no-nonsense get-er-done gal.
And also: I've pared it down to three! Eerie, huh? I realized the Curiosity question has one answer that's dead boring, so I made Curiosity a fixed trait. Of COURSE she's curious. We've got no story if she's not curious. So now Curiosity is her special trait that gives her a special ability.
Which is what I'm wrestling with right now: what do the special powers do?
My current thinking is:
The Lady is Curious: she may spend a point of [evocative word] to provoke another Role to reveal the next answer to a Question of her choosing.
The Lord is Respectable: he may spend a point of [evocative word] to cancel the revealing of one of his Answers.
The Bishop is Pious: I have no idea what this one would do.
And just HOW do you earn [evocative word] points, you ask? My thinking is that you can gain one per scene by acting according to an Answer already revealed, just like hitting a Key.
Furthermore, I'm thinking that each player chooses one Answer at the 1. tier to reveal at the start of the game, both so you can have a key to hit, and so you can start pushing in your desired character direction right away.
You know, I may be designing this game entirely backwards.
So working my way back even farther, here's a working model of a hippy-trippy rules system:
One player sets a scene and declares who's in it: their own Role and one other Role. All three Roles can't be present at the same time...yet. The extra player will play the environment, plus servants and other supporting characters.
Scenes are played in turns: either around the table clockwise, or in any order you like, just so everyone gets a turn each round. On your turn, you say just a couple of sentences (usually), and you have a list of things you can say.
Everyone can:
Describe what their character says and does
Describe minor atmospheric detail
Invent an object or small detail of their surroundings provided their character interacts with it.
The Lady can:
deliver internal monologue
The Lord can:
describe the surroundings of his keep and its grounds in broad detail
summon servants at a whim
The Bishop can:
?
The extra player can:
have servants and other minor characters appear, and describe their actions
describe major environmental detail
describe the surroundings of the keep and its grounds in broad detail
So, hey, this is starting to take shape, eh?
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