[Dinoblast] An rpg among dinosaurs and laster blasts
celledor:
Well I actually want to find something in the middle...
A fully narrative game isn't what I want (not my type of games) and a traditional D&D style RPG usually have to many and to complex rules.
I want a few simple rules that allows a fast but "structured" gameplay... but I'm not there yet.
You are true that the combat/health system needs more work and I have already made som changed.
I found that if on had a Giraffatitan with heavy armor it would take a huge amount to take it down so I also need to change how armor works.
I think the idea for make the rules more tactical is a good thing.
And you are probably right about the dinosaurs that they on a "rule level" should be cool.
Thanks for the feedback and the links, I will look through them.
bosky:
It sounds like a tough balance to strike but I wish you luck. I think going for a middle ground just ends up being not narrative enough for the narrative crowd and not crunchy enough for the math crowd, but maybe you can find the right amount of each for your group.
Anyways I'll be interested to see how it progresses!
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