What's a Good Gamist Game?
Callan S.:
Sometimes I think the duration of an RPG multiplies the effect of it's warts.
Like say you play a boardgame that lasts for an hour and it has some things that bug you. Now what if the boardgame lasted for 6 hours? That'd multiply what bugged you by six!
Now take an RPG. Some of the dread flaws - well, are they that bad, or is it because you plan on playing this for three years? Thus multiplying the bug by a butt load! Never mind if you want the much vaunted 'forever' campaign!
How long do you intend to play a campaign for? Or how long do you estimate it'd go for?
Ghostwheel:
I think a campaign would probably take around 6-9 months depending on whether the DM would want to continue DMing and the players enjoy the game, and on average sessions go around 6-8 hours or so.
Ghostwheel:
So... there's nothing out there? :-/
Moreno R.:
Quote from: Ghostwheel on April 26, 2012, 10:22:28 PM
So... there's nothing out there? :-/
Hi Ghostwheel!
The problem, as I see it, is that you ask for a D&D "done better", not for something really different from D&D. All the problems you listed are about balancing encounters or something like that, for example: where other gamist games have no encounters at all.
I don't really know any good gamist game that is simply a "D&D done better". First, because I suspect that D&D has become so complicated and complex that can't really made to work very well without a lot of effort, and second, because the world is full of D&D clones, hacks and variants. Most of the people who post here at the forge prefer to design very different games, more personal and original.
My question now is: do you really want to play only a "D&D done better" because you tried a lot of different games and discovered that D&D is really the one you want to play, or you defaulted to it because it' the one everybody play?
In the first case I can't really help you, my knowledge of recent editions of D&D is negligible (I stopped playing D&D with AD&D2), in the second case it could be important to understand what you really like about D&D, and try to find different games that have more of it. But I am not talking about specific rules: if you say to me "I like the CR rules" you are talking arab to me. No other game has CR rules, there is no game to suggest with CR rules, what would be useful is a description of what you like in the act of playing (Conan would answer "to kill my enemies and hear the lamentations of their women", for example, not "I like the roll to hit rules")
Depending on the answer, it's possible that you are not searching for a gamist game after all (it's one of the reasons to talk in terms of actual play and not theory jargon when talking about these things)
Ghostwheel:
Hrmmm, it's a little hard for me to speak in those terms since I'm not completely familiar with them, but I'll try my best.
I enjoy the feeling of being powerful, of, as Conan says, killing my enemies and hearing the lamentations of their women. But I also like resource management and multiple options, each with their own advantages and drawbacks, where I can feel as though my cunning and decisions make a difference in a way that isn't necessarily immediately obvious. I like the tactical aspect, where you position just right to get a bonus and deny your enemy their bonus, where you can do all kinds of things to eke out another numerical bonus out of combat, and defeat your enemy not only because you did well from a logistical sense (building a character sheet) but also due to the exact actions you took in combat that allowed you to do awesome things.
Does that help at all? Or is there something obvious I should address that I missed?
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