[Heroes Against Darkness] Free Indie RPG Released!
Justin Halliday:
Heroes Against Darkness is now released!
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Heroes Against Darkness is a free, fast, flexible, and fully-featured fantasy d20 RPG system. The game is quick to learn and play, while offering progressively greater options and flexibility as players develop their characters and explore the breadth and depth of the system.
The key aspects of Heroes Against Darkness are:
For Players:
A game thats fast, fun and deep
Streamlined rules system using unified mechanics
Eleven character classes for all play-styles
Three martial classes: Warrior, barbarian, berserker
Two specialist classes: Rogue, hunter
One hybrid class that combines magic and martial: Hospiter
Five magi classes: Warlock, healer, canonate, necromancer, mystic
Extensive character background and skill options
Fast character building with plenty of depth
Martial and specialist classes get meaningful combat choices through class-specific techniques that are based on trade-offs and the unique capabilities of each class
Anima points-based magic system with five main schools focusing on each of the following; physical, healing, protection, necrotic and controlling
For GMs:
A system thats easy for the GM to set up and run
Intuitive and clear rules
Set up unique combat encounters in minutes
A simple ability test system for non-combat challenges
Support for long-term campaign play
Extensive GMs Guide to help run the game
Huge bestiary with over 80 monsters
A framework for quickly making custom monsters
A comprehensive world-building guide
Appendix of key tables for GMs
For all you indie RPG developers out there, here's a quick overview of what it takes to get where Heroes is now:
Version: v1.0
Revisions: 282
Pages: 231
Character Classes: 11
Monsters: 81
Total Words: 100,000
Illustrations: 68
Martial Powers: 80
Spell Powers: 210
Data: 2GB
Development Duration: 13 months
Total Work: 350 hours
You can download Heroes Against Darkness from the blog here:
http://heroesagainstdarkness.blogspot.com
edited to change the image into a link - RE
greyorm:
Hi Justin, I'm curious why the free release with this much work put into it? What's your overall plan to monetize it or continue its development, if you have one? (And not saying you need to--many exceptional games have been released for free--just curious.)
kksimons:
It looks like you really went at it~ if you don't mind me asking how much did it cost you to put it all together?
Justin Halliday:
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Hi Justin, I'm curious why the free release with this much work put into it? What's your overall plan to monetize it or continue its development, if you have one? (And not saying you need to--many exceptional games have been released for free--just curious.)
I actually don't have a plan to monetize it (foolishly). It kind of started smaller and has grown over time to where it is now. I think that the actual market for a non-clone, non-D&D, non-Pathfinder new system is pretty small, so a free release seemed the better idea.
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It looks like you really went at it~ if you don't mind me asking how much did it cost you to put it all together?
Aside from my effort, I did pay for some of the artwork in the game. Obviously the cover art was a big part of that, plus the monster art inside which I bought as a collection of monster art (through a kickstarter).
All up, the game cost be about $600-$700 of direct financial outlay.
kksimons:
It's very well done! Did you do editing, layout yourself then? What did you use for layout? It is all really well done!
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