Finishing up
JoyWriter:
I really like this site,
for the discussions I've had that I feel have fastforwarded my knowledge, where people's honesty and self analysis has allowed me a leg up on vast quantities of personal skill and insight,
for random designers coming in on the first thoughts forum with enthusiasm and strangely familiar ideas, like representatives of the collective unconscious,
for people having wonderful ideas for mechanics that spark you going in completely different directions,
for people with really strange preferences in games but who are willing to bridge the gap, by contrast illuminating more of what interests you,
for a dedication to real examples and minor cross-examination, both adding weight to people's theories and putting appropriate limits on their scope,
for asking people "what their game is about" and encouraging conscious editing and saying something new,
for people who ask for feedback on their games (which I love to give) and honestly consider your suggestions,
for people who are experienced enough at giving advice that they know when they are starting to redesign someone's game for them,
for a depreciation of ego games compared to "getting to the bottom of it" discussion,
for the fusion of theory-making with the production of games to exemplify those traits,
and for coming across designers who's work I have a real affinity for, but would never have recognised without seeing them discuss their design process or other people's games.
It hasn't been all of those things all the time, and I've spent a lot more time lurking and archive-searching than I have being a part of discussions, but what I've been involved with has been pretty lovely.
Josh
Thomas Lawrence:
I wrote this four years ago. Adieu, Forge!
I am the very model of a modern roleplay theorist,
I've read of play that ranges from gamist to simulationist,
Between Karma and Fortune I can simply differentiate,
On theoretic forums I am practically a potentate,
When larrakins abuse me I just keep in mind that sane adage,
"They're probably still suffering 'cause White Wolf gave 'em brain damage"
Regarding Forgeite dogma there's no topping my adherency,
My subtle observations will always spot incoherency!
His subtle observations will always spot incoherency,
His subtle observations will always spot incoherency,
His subtle observations will always spot incohere-herency!
Whenever there's confusion about those three letters GNS,
I have the explanation that will put the argument to rest,
It doesn't matter whether you're gamist or simulationist
I am the very model of a modern roleplay theorist
It doesn't matter whether you're gamist or simulationist
He is the very model of a modern roleplay theorist
My arguments supporting Story Now are quite invincible,
I'm very well acquainted with old Vincent Baker's principle
I've clearly sorted in my mind the whole immersion farrago,
I'm convinced that I can navigate my way into El Dorado.
The Big Model is intricate, don't think I'm not aware of it,
And many are the roleplayers who find themselves quite scared of it,
But you will find me friendly and my board responses punctual,
Or else I'll put your play inside a box I've marked "dysfunctional"
Or else he'll put your play inside a box he's marked "dysfunctional"
Or else he'll put your play inside a box he's marked "dysfunctional"
Or else he'll put your play inside a box he's marked "dysfunction-functional"!
My players will be awed with my precision when I'm scene framing,
Ron Edwards will come visiting the places where I'm seen gaming,
Indeed for play that ranges from gamist to simulationist,
I am the very model of a modern roleplay theorist.
In fact for play that ranges from gamist to simulationist,
He is the very model of a modern roleplay theorist
In fact, when I've rolled dice upon a table while in company,
And when I've played a role of some sort, even just on IRC
When I've bested my enemies with magic spells and strategy
And when I've eaten Cheetos and then wielded a sword +3
And when I play they'll gape in awe at my moving oratory,
If only all my play thus far weren't wholly masturbatory.
In short, when I've experience that's more than just imaginary,
You'll say a better roleplayer has never sat and played with thee
You'll say a better roleplayer has never sat and played with thee
You'll say a better roleplayer has never sat and played with thee
You'll say a better roleplayer has never sat and played and played with thee!
For my attempts to game thus far, though my desires are exact,
Have never gotten further than our fights over social contract,
But still in matters roleplaying, gamist to simulationist
I am the very model of a modern roleplay theorist.
But still in matters roleplaying, gamist to simulationist
He is the very model of a modern roleplay theorist.
David Artman:
*salutes*
Rich Forest:
Thank you Ron, Clinton, and Vincent. The Forge's impact speaks for itself. And on a personal level, I've met some great, passionate people through the Forge and had some great gaming thanks to it as well. So thank you.
Mael:
I just wanted to say that The Forge not only changed my vision of the hobby forever, but also gave me hope when I was struggling in the dark.
So thank you all, for everything and more (and Ron, sorry about that post, I know you dislike "Bye" topics but I couldn't resist).
Au plaisir de vous revoir en d'autres lieu.
Mael.
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