Started by [Y], May 30, 2012, 12:40:35 PM
Quote from: [Y] on May 30, 2012, 12:40:35 PMLastly, answer this: if you came across a game like this in a store, would you be interested in buying and trying it? (not asking for publishing thoughts, just trying to get an estimate of how much people would be interested in the game)
Quote from: fodazd on May 30, 2012, 01:46:19 PMAbout the class system... Since you said you don't have much experience with roleplaying other than D&D and mentioned "flexibility" as one of your goals, let me ask you this question: Have you considered abandoning classes entirely and switching to some other method to define the character abilities, such as pointbuy? I personally don't like class-based systems very much, because I feel like they are a bit unflexible compared to pointbuy.
QuoteAbout your stamina mechanic: Actually, some other big systems had the same idea, particularly GURPS and the dark eye. The main problem here seems to be that it feels like it was artificially glued to an existing combat system and doesn't quite "fit in", resulting in it being ignored most of the time. You might want to think about some ways to avoid that effect.
QuoteAbout the dice rolling: There are two factors to consider here, and they are expected value and variance. When you are in a system where you roll against a target number, then a higher expected value is always better, but a higher variance is not always worse. For example, if you succeed at a result of 3 or higher, then your chances of success with 1d10+1 (90%) is better than your chance with 1d12 (83.33%). However, if you succeed at a result of 10 or higher, then your chances of success with 1d10+1 (20%) are worse than your chances of success with 1d12 (25%). If you (as a system designer) want to minimize variance, then you could just abandon die rolls altogether and say "Ok, you succeed automatically on any task with a target number of 6 or lower, and automatically fail on any task with a target number higher than that".
QuoteHmm... Not really, honestly. I feel like I have seen enough "D&D done better" systems by now. However, that doesn't mean that I wouldn't be interested if it was really significantly better. Your current version seems a little too early to judge that.