The most important thing I've learned
Warrior Monk:
Design matters!
hix:
A game's reward system isn't just about mechanics; it's also how the game satisfies the people playing it. A reward system is the ‘Why’ of “Why we play this game”.
(I learned this here.)
Simon C:
You don't need anyone's permission to make the game you love. But you do need to love it, and you do need to connect with other people who love it as well.
Thanks everyone!
Jonathan Walton:
Two things, really.
1. I am not alone (we are not alone!).
2. The amazing things I always suspected RPGs could be (without any concrete proof!)... it's true, they can actually be like that.
Thanks to everyone who helped make this place what it was, is, and will continue to be. My life is immeasurably better because The Forge was a part of it and the relationships made here will go on and on.
Gregor Hutton:
I learned to be critical in how I thought about gaming.
Thanks, especially, to Ron, Clinton, Vincent, Emily, Ben, Paul, Mike, Ralph and Eero. To Joe Prince, who through the Ronnies became such a very close friend offline. And to everyone I was on a Forge Booth with, particularly Nathan and Kevin.
And the quote that chimes with me most about the stuff I read on the Forge?
"All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident."
—Arthur Schopenhauer, German philosopher (1788–1860)
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