
Setting CreationBeyond just
scenarios for other games, Universalis can create entire worlds for other
game systems. A big part of the design of Universalis has always
been to allow each game session to build upon the setting created in prior
sessions, even if the characters and plot are different. Such an
ongoing world creation effort can easily provide the background for an
entire setting useable with another RPG system like GURPS or
FUDGE.
One of our play test groups set out to do just that.
They wanted to handcraft their own fantasy setting, so they started with
Universalis. The earliest characters they introduced would become
the gods of their world. Through play they fashioned a creation
story and an entire mythology complete with a war between the gods and
gods who were banished or even dead. They moved on history where
they fashioned the legends and great historical events of the world
complete with mighty heroes and a couple of sagas. When finished
they took the whole thing and wrote it up for play with GURPS
Fantasy. Benefit: every player had a vested interest in the world
that they had helped create and all of them shared knowledge of a common
history and mythology that was all the more meaningful to them because
they had written it.
"We used Universalis to create a setting and it was
splendid. Before the game even started we had this rich, layered, detailed
setting. Universalis is a neat, neat game/gaming tool/imagination
prod. --- "Paka" aka Judd who used Universalis
to design a campaign for The
Riddle of Steel
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