
The Buffalo Hunters Submitted by:
John Kirk
The story is to be a mystery in the age of cave-men. One person
proposed that dinosaurs should be included as well, (as a sort of
land-of-the-lost adventure). But, this was challenged by those
players that wanted to exclude dinosaurs from the game. After
conflict resolution, the "no dinosaurs" decision prevailed.
Next, it was decided that the mystery involved figuring out why the
buffalo had not appeared this year. It was established that our meat
stores are running low (and that we're tired of eating prairie-dog
meat).
Further, we established that the story is to take place on the prairie
and that our clan's totem is the buffalo and that of our enemy is the
crow. There is a river between the lands of the Buffalo clan and the
Crow clan. And, the Crow clan built an enclosure to trap the
buffalo. It was decided that the fact that the crow clan actually had
trapped the buffalo had not been established (since that would prematurely
solve the mystery), only that they had constructed this enclosure to do
so.
It was established that there was a Shaman named "Infinel" who
had recently and unsuccessfully called the buffalo. She has mystical
powers, but is currently missing some key herbs to perform the rites
properly. She has an apprentice named "Jama" that has only
been living with her for 3 weeks. Jama has a brother named "Koda"
who is considered to be the Buffalo clan's best hunter.
A Master Component of "Shaman" was created and it was
established that all Shaman are women and that they must be celibate.
At this point some twists were introduced. Infinel has had sex with
Koda (Jama's brother) and believes Jama to be her daughter (but through
negotiation it was agreed that the fact that Jama actually was her
daughter had not been established - nor had it been established that
Infinel considered Jama to be her biological daughter, she might just
believe Jama to be her daughter in a spiritual (i.e. mentor to pupil)
sense).
Some more Master Components were created: hunters and toolmakers.
Hunters are stealthy and use spears. Nothing was really attributed
to the toolmakers yet, which seemed odd to me, but that's what happened.
More characters were introduced at this point. There is a
toolmaker named Talvas in the crow clan that had raped Infinel years ago.
At this point, everyone was satisfied with the background and the bidding
for the first scene began.
The winner started the first scene in a cave. Infinel and Jama
were present and Jama's brother Koda runs frantically into the cave.
He approaches Infinel and tells her that there is a fire on the other side
of the river, in the land of the Crow. The three exit the cave and
look to the east to see a column of smoke rising. It is established
that the river dividing the lands of the Buffalo clan and Crow clan runs north-south.
The Buffalo clan is on the west side of the river. At this point a
new character is introduced. Tor, the Buffalo clan leader approaches
followed by "Group of five hunters of Buffalo Clan". Tor
consults the shaman and it is decided that a group needs to be sent to
investigate the fire. Scene I ends.
The second scene initially started on the Buffalo side of the river with
Infinel, Jama, Koda, and "Group of Five Hunters". Nothing
much happened and so the scenery shifted to the nearby location of the
fire on the other side of the river, where the whole group was hiding in
the bushes. They initially saw that there were a group of Crow
dancing around a bonfire, but this was quickly changed to a "Group of
Crow" who were "running frantically around a burning
building". Infinel lets out a short *gasp* as she spots the Crow
toolmaker (Talvas) that raped her years ago. He is exiting the
burning building carrying a bundle and looking back and forth as if making
sure nobody sees him. Talvas exits the scene into a nearby clump of
trees beside the river and Infinel decides to follow him. Scene II
ends.
The third scene is set a short time later in the nearby clump of trees.
Talvas is inspecting the contents of his bundle and Infinel recognizes it
as the sacred White Buffalo totem stolen from her clan years ago. It
is carved from ivory. At this point "Group of Five
Hunters" enters the scene, crawling up behind Infinel. They
spotted her leaving the previous scene and decided to follow her.
Infinel explains that the man in the trees holds the stolen White Buffalo
totem. Consequently, "Group of Five Hunters" come out from
hiding and demand Talvas hand over the totem. At this point, Talvas
is given the attributes of "Runner" and "Very fast
runner". He grabs the totem and takes off. The
"Group of Five Hunters" is given the trait "Accurate with
throwing spears". During the conflict resolution it was
determined that the ground is soft and muddy, being near the river and
that five spears against one target is allowed a bonus of one die.
On the other hand, Talvas is very familiar with the territory and has the
cover of the surrounding trees. The dice are rolled and it is
determined that Talvas is hit with a spear. Talvas is given the new
trait "wound in butt". Talvas falls to the ground and
looks back at the approaching hunters in terror. Fade to black.
Scene III ends.
The time was late and the session ended at this point.
Featured Element, Changing Players
I should point out that one of the players showed up late (actually,
didn't know we were playing until she showed up). And, one of the
players dropped out after the first scene because she thought things were
dragging a bit. As far as that is concerned, the first scene we
played did drag, but that was mainly due to the fact that we didn't fully
understand the rules and we hadn't gotten into the "flow" of the
game yet. The second and third scenes went much smoother. All
total, we had 6 players.
All agreed that we had a fun time and that it sure was different from what
we were used to. Even the player that dropped out agreed that
setting up the background was fun, it was just that one scene that
dragged. So, I wouldn't consider that any kind of testament to the
playability of Universalis, only our inexperience with it. Some of
the players stated that they wished that control of one character per
player could be permanent. In that regard, they really like
traditional role-play. It didn't occur to any of us that we could
probably have set up some kind of a Rule Gimmick to cover this.
[Ralph] There is a bit of a
learning curve to Universalis. While we tried to keep the rules as
intuitive as possible play can be radically different from what players of
traditional RPGs are used to. In fact the initial desire for a more
traditional player character is a frequent response. Its been my
experience, however, that most of this is a result of "reaching for a
life preserver" so to speak. A desire to add something more
familiar in the midst of unfamiliar territory. Most groups I've
heard this from have gone on to continue to play Universalis without any
desire for PCs, but for those who prefer the more traditional PC
situation, several Player
Character Rules Gimmicks have been proposed.
What I found especially
interesting in this play example is that right here in John's first
session one of the key design goals of Universalis is placed front and
center. Players joined and left, not just mid campaign, but mid
session and this had virtually no impact on play. In fact in one of
our 2003 GenCon demos we had the demoer and 2 players. Over the
course of that demo, the demoer changed, 1 of the players had to leave for
an event. Another player took that players place and a then a third
player joined us. The two new players were quickly brought up to
speed and play continued without a hiccup.
---Ralph
Mazza
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