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Masasume Blades Submitted by:
Tony Irwin
Being the only one of 6 to own the rule book I skipped all the pre-game
collaborative world creation and rules and stuff: "Think Crouching
Tiger folks. If it would work in the movie then it will work in our
game."
I took the first scene, we kicked off in the famous Jade Temple with our
hero "Wu-Shen", and his wise old mentor (who also had some made
up name I forget). One of our players, Liam, was brave enough to offer to
take control of the mentor and the resulting dialogue helped us establish
how Wu-Shen was found as a babe abandoned on the steps of the Temple, and
had been brought up in the martial arts becoming one of the greatest
swordsmen in China.
Now that I'd demonstrated how to add traits, everyone started interrupting
with lots of ideas of their own. Wu-Shen was brave, handsome, swordsmanx3,
you know the package. "Wu-Shen is schizophrenic" was a shot out
the blue, and then Shona went on to give a name and a bunch of nasty
repelling traits to Wu-Shen's other personality. Here I introduced
everyone to the challenge technique. Was Wu-Shen's alter ego to be a
drunkard or opium addict? Drunkard might provide lots of comic
opportunities, but long pipes and blue smoke might be more fitting to the
setting.
After that *everything* got challenged. Everyone had their own take on
Wu-Shen (and also his mentor who changed gender twice). But when I
explained to them all the idea of Master Components, my fellow players
became strangely silent as their brains schemed away at their own ideas
and they carefully counted their tokens.
"A Masasume Blade is a master component. Its a sword that is
unbreakable, unnaturally sharp, there is only one known to be in
existence." For just 5 beads I'd created something very cool.
"Now it only costs me one bead to say that Wu-Shen has a Masasume
blade." Gasp! Sudden intakes of breath! Immediately Wu-Shen was old
school, everyone realized that the way to go was create their own kewl
character with his own kewl history and his own kewl weapon. But then why
spend 5 beads when you could just spend one to use my ideas?! Quickly the
uniqueness of the Masasume blade was revoked (I had not enough beads and
absolutely no allies to help me challenge this!) and more were soon to
appear on newly created characters.
The actual story wasn't moving anywhere so someone did the old "A
messenger runs into the room. He says bandits are attacking the
villagers!". It was the perfect chance to mess around with
mini-scenes and introduce tons of new components, cutting to the village
being raided by bandits, to the hillside where the Raccoon and Frog clan
armies camped opposite each other preparing for war, and of course to the
Masasume armed ronin who was strolling the town looking for work. Story
threads were sewn left and right; the bandits had slain initiates heading
for the temple, the chief bandit was Wu-Shen's long lost twin (who of
course also had a Masasume blade), a gypsy woman was the mentor's daughter
and also the ronin's lover, the ronin was actually a triplet with Wu-Shen
and the bandit chief. Meanwhile the cult of the sword grew and grew:
"A Masasume blade can never be wielded against someone else who
carries one, a Masasume blade will always try and seek out the other two
blades," and so on...
Finally once we'd spent all our beads in a mad frenzy of creation (all
except Paul, who was obviously saving them up for some serious Raccoon
Clan Army action) we ended the scene. We went over the bidding mechanic
and how no one can interrupt the person who frames the next scene until
they have played their first event. Everyone was reluctant to be the first
to demonstrate this so I won the bid by default (everyone else bid zero).
First I took them all to Nobunaga mountain on the other side of China.
"A Dragon can fly, a dragon has an elemental attunement, a dragon has
a breath weapon appropriate to its element, a dragon can move through
substances made (or akin) to its element, there are only 6 dragons in
China." Suddenly the Earth Dragon was born, bursting through the side
of the mountain it soared into the clouds roaring "Today I hunger for
man flesh!".
The dragon (apart from adding great mythological colour to the game) was
simply a fall back plan in case the Raccoon Clan Army ended up marching
upon the little villages and people that everyone had invested so much in,
but obviously Liam was worried that the dragon might just be another
Raccoon Army in disguise so he gave it a quest. "Before the Earth
Dragon can hunt he must find his 5 other dragon brothers". This of
course reminded everyone that there were five other dragon traits up for
grab! "Dragons are shape shifters.", "Komal (the ronin) has
the Dragon trait but does not know his true nature." "The father
of the triplets was the Water Dragon but when he died Wu-Shen became the
Water Dragon but is so far unaware of his true nature". A few more
Dragons were fleshed out and the Dragon master component got "Ancient
Wisdom", and "Fierce some Strength"
Now that the power of framing the scene had been demonstrated, Paul used a
massive bid to take us to the Raccoon Army Camp where he was able to flesh
out his army uninterrupted and give them a General with divine ancestry
(but no dragon blood this time!). In the next scene Alan took us to his
ronin at the armoury, overseeing the sharpening of his famous sword. In
the scene after that Shona created a little shop in the village run by man
and wife. I took control of the woman and we had an entertaining little
argument about curtains. Stuart interrupted, introduced his Gypsy into the
store and announced that the gypsy had some shoplifting in mind. I reached
for the rulebook and we figured out how to run our very first
Complication...
Wow. The gypsy only had a couple of relationship traits (and no sword or a
dragon for a dad) but with the *incredible* quantity of beads won from the
complication, a legendary gypsy thief was born! She was someone, we mused,
who might even be nimble-fingered enough to steal a Masasume blade...
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