Like the Standard method, all Complication Pools are
counted together as a single side. The various Target Pools are not
combined together, however, as a single side. Each Target Pool
opposes the Complication Side separately.
Each Target Pool rolls one at a time, and all Complication
Pools (the same number of dice, with the exception of bought dice that only
apply against limited Targets) is re-rolled against each one. There is a
separate Winner and Loser determined for each match up and all Free Coins
are spent before rolling for the next Target Pool. Essentially, there is a
separate Complication for each Target. Target Pools in this method can
either all be built first before any are resolved. Or they can be built one at a
time in whatever order is appropriate. This depends on what is appropriate
for the nature of the Complication.
The multiple Pools can be resolved in any order the
players choose (often determined by which character goes first). If
disagreements arise, Pools with the most Dice are resolved first, and in
the event that this is tied, closest to the left of the Originator goes
first.
Targets who roll first can use their bonus Coins to Buy
Dice for Pools that haven’t rolled yet if it can be justified how such
assistance is possible.
This method works well for situations where the
characters are confronted with a hazard and each character will make it or
not on his own. Scaling a wall is an example of a hazard where each Target’s
Dice Pool could be built separately, one after another. Surviving a bomb
explosion is an example where each Target’s Dice Pool should be built at
the same time.
Note: This method is essentially the same as
originating a series of Standard Complications against each Target
separately, except that the Complication Pools only need to be built once.