Some optional rules that change how players can narrate the story.
Submitted by Mike
If you have a particular idea for a
subplot or even main plot that you want to ensure has a life of it's
own, give it a Plot Pool. Depending on how important the plot, give it
between ten and fifty Coins from the Bank. Any player may, on their
turn, spend up to two of these Coins per scene so long as their
spent in a way that relates to developing the action or backstory of the
plot with which they are associated.
Adjust the rate of spending, increasing the number of Coins per scene to
bring a Plot to the forefront, or reducing the rate to draw its
Submitted by Matthijs Holter
This Add-on is designed to help keep
story plot lines tight and focused by offering rewards to other players
for picking up a desired thread and following through with
The Plot Thread is Created as a Component
defined as "an unresolved conflict". It costs one coin to
Create, and must be given an appropriate name that summarizes the nature
of the conflict.. The Creator must identify any number of existing
Components that are part of, involved with, or tied to this
conflict. Each Component named in the Plot Thread costs an
Each time a Plot Thread is introduced into a scene (costing one coin),
it gains a point of Weight.
When a Plot Thread is resolved, the player resolving it gets its Weight
in coins. Declaring a Thread resolved can be challenged as usual.
submitted by Christopher Bradley
Plot Threads cost 1 Coin to Create as above,
but no additional Coins have to be spent for identifying involved
Components. Plot Threads are not Introduced but instead
automatically increase in Weight by 1 each scene. When a player
resolves the Conflict they gain its Weight in Coins.
Submitted by Ralph Mazza
Plot Threads cost 1 Coin to Create and can
be given additional Traits further refining the nature of the conflict
exactly as for ordinary Components. These special Components can
be Introduced and Drawn Upon to provide dice in Complications related to
that conflict. Like any other Component a Plot Thread can be
Eliminated by buying off its Importance, or, as it moves towards
resolution, individual Traits can be bought off through narration
exactly as for damage or injury.