
The Pregnant Pope Thanksgiving 2002
Actual Play
Over the Thanksgiving holiday I
had the opportunity to play a game of Universalis with Ron Edwards of Adept
Press, Jake Norwood of Driftwood
Publishing and Jake’s wife Earta. Unfortunately, the game took place
fairly late at night after a very busy day and we were all a little off
form, but even so we produced one of the best stories I’ve had the
pleasure to play in.
The game started with the usual Preparation Phase. Earta was to set the
tone for the whole game with just two simple Coins.
Jake: “This game will involve swords somehow” [yeah, we gave
him a bit of ribbing about that one]
Earta: “And it will involve the pope.” [bomb #1]
Ron: “And there will be a heresy trial.”
Me: And here on my first turn would be the first of several
challenges in this game. I had wanted to set the game in the near future
involving the successor to our current pope, but everyone else was less
than enthused about that. But I was determined to not use a general
medieval setting, so instead I went with the New World in the 16th
century.
Jake: “I’m creating the character of Rodrigo, a Jesuit
Priest”.
Earta: “The pope…is pregnant”. [With that second bombshell the fabric
of the entire game was shaped. As an interesting rules commentary we ruled
that just as “Jack is Jill’s brother” gives an automatic corollary
Fact of “Jill is Jack’s sister” that “the pope is pregnant”
gives the automatic corollary of “the pope is a woman”.]
The preparation phase continued for a bit and we established a few more
features: The actual story would take place in Cartagena. The character of
Cardinal Immanuel was Created. Immanuel had been, and Rodrigo was, the
pope’s lover. And that out of jealousy at being replaced, Immanuel had
sent Rodrigo to the new world as a missionary to convert the natives. We
also established that the Cardinal was a skilled swordsman who was in
possession of an heirloom sword stolen from Rodrigo’s family. Jake added
an interesting twist in that the entire story would be told from the
perspective of the pope’s loyal personal bodyguard.
In the first scene Ron created a very cool rules gimmick. In order to meet
Jake’s Tenet about the bodyguard, Ron ruled that all scenes would open
with a narrative by the bodyguard. The “audience” would see a much
older bodyguard writing a letter in a small room at a Spanish mission in
California in which he was describing the events of the story. This cost
him 1 for the gimmick, but it also counted as a flash forward since it
established that the bodyguard would definitely have to survive the story,
and so he had to pay each of us 1 Coin. The most fascinating thing about
this gimmick, is that it wound up being used in two very different ways.
First it proved to be a fantastic way to deliver a good bit of important
factual exposition quickly without needing an actual scene which would
have been rather boring (exactly why this technique is used in movies).
But second it became almost like an Inspectres Confessional. Not wanting
to give too much away about the scene (and thus have to pay for the flash
forward) several scenes opened with a vague sort of commentary. Like the
cryptic comments of a Confessional then, the players would be motivated to
work towards including this element into the scene in some fashion. I’ll
try to paraphrase these opening narratives as best as I can remember them.
I write these words
by my own hand from the mission at San Pablo Capistrano in Spanish
California. They are a true and accurate record of my time as bodyguard to
Pope Ignatius III. When we were safely ensconced in our apartments in
Cartagena and the pope had removed her outer garments I could see that she
was starting to show and would not long be able to conceal her pregnancy.
Yes, Pope Ignatius was actually a woman named Anna Marie and she was with
child. But I get ahead of myself…
The first scene opened with the pope and her bodyguard
traveling incognito disguised as a merchant and his servant disembarking a
ship having managed to slip out of Rome secretly. She had traveled to the
new world seeking Rodrigo her lover. When they arrived, they found a city
in turmoil with soldiers and civilians rushing around, some panicked and
some with purpose. After asking around they learned that a great chief of
the native people named Umanhotep was arriving with an armed delegation
demanding to speak with the governor. The audience had been granted and
people were either fleeing from the savages or crowding in to witness the
event. Anna Marie and her bodyguard were swept along with the crowd to the
plaza outside the governor’s mansion.
It seems Rodrigo fancied himself more of a soldier of God than a diplomat
and had begun his conversion of the natives by marching soldiers into
nearby villages and forcibly baptizing the children. Umanhotep was
demanding that this practice cease. As the governor and Rodrigo addressed
the chief from the balcony of the manse, Rodrigo received a small token
from a servant which he was told had come from the servant of a merchant
in the crowd seeking audience. Rodrigo immediately recognized the token as
coming from the pope and completely lost his composure. He abandoned the
summit and rushed to meet the merchant and see him safely and secretly
ensconced in private apartments in the mansion. The chief left furious and
the governor was horrified at the prospect of hordes of screaming savages descending
on Cartagena.
Unbeknownst
to us at the time, but soon to shape the destiny of us all, Cardinal
Immanuel had also come to Cartagena. Alone in Rome he knew where the pope
had gone and had followed us here to ensure his own plans.
The second scene opened with a silver caravan trudging from
the mines through jungle trails to Cartagena to be shipped to Spain.
Cardinal Immanuel and two of his special guards had ridden out to the
caravan where he had a secret meeting with Chief Umanhotep in the jungle.
The Cardinal was prepared to pay the chief in silver if the chief would
attack Cartagena and kidnap Rodrigo and the woman Anna Marie. He would
arrange things so the warrior could gain entrance to the fort with ease.
The Cardinal had two plans. First, he hoped that if he could get Rodrigo
out of the way once and for all that he could convince Anna Marie to
return to Rome as Pope and return to him as lover and together they would
be the most powerful force in Europe. Failing that, however, he could not
allow the Pope to be revealed as a woman, for it had been him who had cast
the deciding vote for her papacy. He would be ruined. Getting her out of
the city, and into a jungle filled with savages should make her more
amenable to his plan, or at least more easily disposed of. The chief was
to do anything he liked with Rodrigo, but he was not to harm the woman.
Umanhotep had other ideas, however. He had a penchant for white women, and
any woman that such a powerful man was willing to pay so much silver for
had to be something truly special. He intended to kidnap her as planned,
but then keep her for himself. Rodrigo he would enjoy killing slow. He and
his warriors hated the Jesuit for casting the water spell of his god on
their children. Nothing would keep him from getting his vengeance on him.
The scene closed with the two men in agreement and the Cardinal saying
“take your payment then”. At that, a screaming horde of native
warriors burst upon the caravan from out of the jungle and slaughtered the
Spanish soldiers guarding it. In resolving the complication it was
determined that one soldier survived the encounter and even managed to
scar the chief with his sword. It is a mark of our tired condition that
this poor soldier was forgotten and we never returned to him.
Rodrigo's
handling of the native savages had been incomprehensible. We should
probably have not attempted to contact him at that time, but I had never
known him to act so foolishly. When they finally met, my lady would not be
pleased. I was beginning to see that coming to Cartagena was going to be
an even bigger mistake than I had expected.
The third scene was back at the pope’s apartments where
Rodrigo had finally come to meet the merchant who had brought word of his
lover. This was handled using the dialog rules. He was stunned to learn
that it was not a merchant at all but the pope herself come all the way
from Rome to see him. He was even more stunned to learned that she was
with child. But what truly sent him over the edge was learning that Anna
Marie had decided that she had had enough of being the pope, wanted
instead to be a woman and a mother, and expected Rodrigo to leave the
church and become her husband..
Meanwhile, the Cardinal had returned to Cartagena and sought audience with
the governor. His first act was to demand control of the fort’s garrison
in order to organize action against the natives. This would enable him to
make arrangements that would ensure the success of Umanhotep’s attack.
His second act was inform the governor that Rodrigo’s actions towards
the natives had diminished the sanctity of the sacrament of baptism and
defied church doctrine and that he intended to have the Jesuit arrested
and charged with heresy. The timid governor, who had visions of half naked
savages swarming the streets of the city was only too happy to have the
trouble making Rodrigo removed and acquiesced to both demands. They went
in search of the rogue priest.
In the apartment, Anna Marie had grown furious with Rodrigo’s less than
enthusiastic response. He had no desire to leave the church whatsoever.
And that was when the Cardinal, Governor and guards burst in. Rodrigo was
placed under arrest, and when he referred to this woman as the Pope, the
governor knew the priest was totally insane. A female pope was too
outrageous to even comprehend. The Cardinal, of course, knew exactly who
she was. Everything was proceeding according to his plan.
Rodrigo’s trial was a
foregone conclusion. No real evidence was presented, no blasphemous
activities were exposed, for Rodrigo was nothing if not fanatically
devout. But it didn’t matter. He had crossed both the church and the
state and the governor and Cardinal both wanted him dead, so guilty he
would be. My lady perchance may have saved him. She had the vestments and
articles of her authority with her and as pope could have demanded his
release. But, perhaps in fear that she would be exposed here, far away
from her power base; or perhaps to teach the lover who had scorned her a
lesson, she did nothing.
In the fourth scene we used the opening narration to
largely skip having an actual trial scene. Rodrigo was escorted off to a
cell and Immanuel went to the pope’s apartments to outline his plans for
them. After a great deal of dialog between the pope and cardinal we
learned that while Anna Marie respected and admired the Cardinal, she did
truly love Rodrigo. Throughout this, the Cardinal was becoming more and
more upset, and when she revealed she was pregnant he became fully
enraged. Even though she realized her mistake and tried to pretend it
wasn’t Rodrigo’s baby Immanuel knew it was. He decided then and there
to have his way with his former lover one last time before the savages
(who even then were infiltrating the fort) came and took her to her fate.
The loyal bodyguard, of course, had other ideas. A complication ensued
with me Controlling the dastardly Cardinal and Jake Controlling the
bodyguard. We learn that the bodyguard was a veteran of many wars and is
something of a romantic. He has a Don Quixote like belief that he is a
gallant knight of old serving his noble and gracious queen. We also learn
that the Cardinal fights dirty and wields a poisoned dagger in his off
hand. I turn the tables on Jake’s added “veteran” Trait by using it
as justification for the Trait of “Blind in one eye” which I added to
the bodyguard to reduce his pool by one. I win the Complication by a large
margin but am prohibited from actually killing the bodyguard by Ron’s
flash forward in the first scene. So the duel is “to the pain”.
Brought to near paralysis by the poison dagger, the bodyguard is sliced a
dozen times by the masterful sword work of the cruel Cardinal. However,
during the fighting, Anna Marie slipped away. She has realized how much
she loves Rodrigo and has run off to rescue him. Cardinal Immanuel, of
course, knows exactly where she went.
During this scene we had another significant Challenge. Earta wanted the
Indians to burst in on the duel and attack the Cardinal. I thought the
duel with the bodyguard was too important to interrupt, and for the first
time in the game I was beginning to have a good idea of where I wanted the
story to end up, and it didn’t involve the Cardinal being killed just
yet. Up until now I had added only bits and pieces to the story allowing
the other players to push it along. I had put the pope and her bodyguard
in disguise arriving in port, but Earta and Jake had come up with the
governor’s meeting with the chief and the token. I had set up the silver
caravan in the Jungle, but it had been Jake who brought in the Cardinal to
plot with the Umanhotep. Jake had run the trial and Ron had made sure that
the Cardinal had taken control and confronted the pope. So at this point I
had saved up a fairly dominant number of Coins. Negotiation could not
bring the Earta's Challenge to an acceptable compromise so I simply told
her to spend as many Coins as she wanted and I’d spend 1 more and win.
In the end, she saved her Coins and winning the Challenge cost me only 1.
This was a perfect example of the balance between story power now vs.
story power saved for the future. Earta, Jake, and Ron had assembled a
story dramatically different from where I would have taken it, but now I
was in the driver’s seat bringing it to a close.
Even
though I was not there to see it, it would be a very bloody night
The fifth scene had us in the prison outside of Rodrigo’s
cell. Anna Marie had been unable to find the key to set him free and was
frantically grasping him through the bars. “Are you looking for this
key?” the Cardinal asked as he caught up to her at last, holding
Rodrigo’s family sword, still covered with the bodyguard’s blood.
Filled with hate, the Cardinal cast the pope aside and opened the cell,
striding in to kill Rodrigo. At that, Earta brought in her Indians. Jake
had the debilitated but fanatically loyal bodyguard stagger after his
“queen”. He managed to kill one Indian before falling unconscious. The
dieing Indian stumbled down the stairs, falling at the gates of the cell
with the bodyguard’s sword still in him.
The Indians were there to kidnap Rodrigo and the woman exactly as they had
planned. In one of those continuity issues that creep into such stories, I
later wondered how they knew where Rodrigo and Anna Marie would be found.
We were too tired at this point in the game to have picked up on the
slight plot hole, but had we been more alert it would have been a simple
matter to describe how it had all been arranged that Rodrigo would be in
this particular cell and the woman here to visit him at this particular
time. Earta helped my desired ending by having the Indians nab and make
off with Anna Marie. Ron, however, decided that at this point the Cardinal
was so full of hate that he had determined to forgo his original plan and
kill Rodrigo himself. He thus found himself fighting off 4 Indians to keep
them away from Rodrigo. At last he was disarmed and overpowered, but
before they killed him, Rodrigo scooped up his family’s sword and saved
Immanuel. Immanuel then recovered the bodyguard’s sword from the body of
the first dead Indian and together they drove back the remaining
“savages” and went off in pursuit of the captured pope. Immanuel had
acquired a desperate desire for Anna Marie in the last scene and
couldn’t go through with his second plan to just let the Indian’s
dispose of her for him. Since Immanuel and Rodrigo were the only
characters still in the scene, a single Coin was enough to change the
location and bring the two along in their chase.
After I had ensured that Umanhotep had escaped with his prize, Earta had
Rodrigo kill Immanuel, by stabbing him in the back with the sword Immanuel
had stolen from him long ago. It was after midnight at this point and this
part of the scene fell a little flat. However, I imagine that if it had
been earlier it would have included dialog between Rodrigo and Immanuel in
which Immanuel, desiring to rescue Anna Marie, would have revealed that he
knew exactly where the Indians were going, and in so doing would have
revealed that he had been behind the entire attack. When they discovered
that Umanhotep had double crossed him and the pope was lost, it would have
been then, overcome with grief and rage, that Rodrigo would have struck
the Cardinal down. As it was, we had begun to rush the game a bit because
we were all well past exhausted.
To start the sixth and final scene I proffered a rules gimmick which
altered Ron’s initial gimmick such that the narrative by the bodyguard
would be at the end of this scene instead of the beginning. I had at this
point a clear idea of how I wanted to end the story tragically. It
didn’t go quite as I had planned, despite my still having the most
Coins; but Earta's and Jake’s additions would prove to make it much
better.
Months had passed, and Rodrigo had finally managed to track down where the
savages were. He had tracked them to their new village but was captured at
the outskirts. To celebrate the capture of their hated enemy, the Jesuit
priest, Umanhotep held a great feast. Rodrigo was to be the main course.
Anna Marie had been living as the chief’s kept concubine, and she was
forced to watch as her lover, and the father of her child was slow roasted
on a spit and then devoured by Umanhotep and his warriors. After months of
ill treatment, this sent her over the edge.
We then learn that the loyal bodyguard, mostly recovered from his injuries
had secretly followed Rodrigo to the village, but had done a better job at
remaining unseen. He watched the feast in hiding and that night, when the
chief took Anna Marie to his tent he slipped in to rescue her. Anna Marie
had concealed a dagger from the feast, and the bodyguard arrived just in
time to see her plunge it into Umanhotep in the midst of his passion. She
stabbed him over and over, long after he was dead, until the bodyguard
moved to stop her. It was then that he saw into her eyes. The months of
mistreatment, the horrible death of Rodrigo, the committing of violent
murder. It had been too much for her. The queen that he loved and
cherished was gone, replaced only with madness. He knew what he had to do.
Drawing his knife across her throat, he put her out of her misery. Anna
Marie, Pope Ignatius III was dead.
It was then he heard the crying. It was a baby. Umanhotep had intended to
kill the white baby when it was born, but instead decided it would provide
added leverage and control over his favorite concubine. The bodyguard
discovered that baby and took it to raise as his own.
In exhaustion we ended the story there, and I never did give the closing
narrative for the scene. If I had, it would have revealed that the letter
the bodyguard (who was intentionally never named in the story) was writing
years later, was to that boy, who himself had joined the priesthood,
explaining to him his true parentage, and why he’d been raised hidden
away in a mission in California.
Featured Element, Story
I never cease to be amazed at the quality of the stories that Universalis
produces. Despite all the twists and turns, the story had a clear
introduction, build-up, climax, and denouement. It was driven on
constantly with few sidetracks towards a distinct ending. However, it did
so without the least bit of preparation or railroading. Its hard to
imagine the above story being told in a traditional RPG without large
parts of it having been plotted in advance by the GM. Its hard to imagine
getting from a female pope arriving incognito in Cartagena to dieing at
the hands of her own loyal body guard after months of being raped by a
savage native chieftain without involving a tremendous amount of
railroading or a GM with a near superhuman ability to manage games through
Intuitive Continuity. Yet using Universalis we managed to create this
story late at night, while exceedingly tired, with hardly any stress or
strain besides a few awkward (but very brief) moments where none of us was
clear what to do next.
We started the game knowing only that the pope was pregnant, that Rodrigo
and Immanuel had been her lovers, that she was traveling incognito to Cartagena, and that at some point there had to be both a sword fight and a
heresy trial. Other than that, we knew nothing about where the story was
going. We didn’t know whether the baby was Rodrigo’s or Immanuel’s,
or even some unknown third party. In fact, we briefly flirted with the
idea of the baby being the bodyguard’s but quickly nixed it in the
interest of time. We didn’t know who was going to be on trial for
heresy. Early on, the obvious choice seemed to be the pope herself after
having been revealed to be a woman. I myself actually toyed with the idea
of making the trial be of Umanhotep, in a very different version of the
game where he had agreed to be baptized to make peace, and then in anger
uttered words that were considered blasphemous. The other players had
their own ideas that ensured that the game never got anywhere near those
events. We had no idea who would live or who (if anyone) would die (with
the exception of the bodyguard who had to live in order to write the
letter). In fact, right up to the last scene, Ron and Jake were discussing
how they were going to manage to rescue the pope from the Indians.
I managed to convince them that a dark, somewhat twisted ending was best,
but even my planned for ending didn’t happen the way I had envisioned. I
had envisioned the pope never being found, living out her days as
concubine to the chief, secretly raising her son to be the instrument of
her vengeance in events to be detailed in some as yet unplanned for
sequel. Ron, Earta, and Jake were unanimous in their opposition to that
ending, although they did go along with ending it tragically. Earta insisted that any ending that didn’t involve Anna Marie killing
Umanhotep was unsatisfactory to her, and Jake recognized that if the
ending of the story was to be recorded as part of the narrative letter,
that the bodyguard needed to be brought in as witness to it. He assured me
that he had an ending in mind that would satisfy my desire for twisted
depravity, and he didn’t disappoint. The scene where he described the
bodyguard as realizing that the fairy tale was over and where he had him
broken-heartedly slit the pope’s throat was the climactic highlight of
the whole story.
Ron had visibly faded towards the end of the evening (it had been a very
long day) but was instrumental early on in the story when we were flailing
around not certain where to go next. He made sure, whenever the story
started to stall, to throw in a new bang that we had no choice but to
address. Ron introduced the concept of bangs in his game Sorcerer and they
really are the key to “story now”. They are much more than simple
hooks. They are situations that are impossible for players to avoid
reacting to in some way. Yet they are open ended enough that while they
force the players to act, they in no way tell them how to act. It was
through how we chose to act regarding the various bangs we threw out that
caused the initial story to take shape.
Watching the story unfold was almost like watching a pottery wheel. It
started as this misshapen lump of clay and gradually began to look like
something, but we didn’t know what. Then came the point when it became
clear what it was we were making. For me, who spent most of the game
clueless about where this thing was going, it came after Ron and Jake’s
dialog as Cardinal and Pope in scene four. At that point, for the first
time, the loose ends made sense to me and I could clearly see where the
story needed to go. I also had enough Coins to take it there, but as I
described above, even having an overwhelming number of Coins didn’t give
me carte blanche to control everything.
This is how I’ve found most games of Universalis to go. The first part
of the game involves adding stuff. Throwing in characters and plot
elements and different branches and hooks until at some point, for some
player at the table, it all clicks. That player then usually begins
working to tie everything together and take the story in a specific
direction. At this point the other players usually clue in, see where
he’s going, and begin to help and add their own subtle variations until
a definitive ending is reached.
---Ralph
Mazza
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