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D&D Snobs and Marketing your Game

Started by MarktheAnimator, July 02, 2004, 07:11:20 AM

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MarktheAnimator

Hello,

I've been perplexed for years about this.

Everywhere I go, I encounter people that won't play anything but D&D.

There is incredible resistance to trying anything else.

I call them, D&D snobs.

Now, they are trying to take over the rest of the industry with D20.

By making everyone conform to their standard, it forces us to acknowledge that their product is superior.

I've always been annoyed that I have to conform to the standards set by an inferior product.

I've always thought that if you have a good enough game, you should set the standard that others must try to conform to.


Is it just a marketing thing?

I've read that people, once they make a decision, don't want to change what they buy and that you have to tailor your marketing to sort of shock them into making a new purchase decision and try a new product.

Anyway, does everyone else have any thoughts on this?

How does it affect the marketing of your game?

btw, I mean no real disrespect for D&D, but whenever I start to talk about my game, I often encounter a barrage of angry comments and even hate.

This also confuses me, because to me its just about picking another flavor of ice cream.  
Can you imagine someone becoming hateful towards you when you just want to try another flavor besides vanilla?
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

Matt Snyder

Mark,

The D&D snobs are right about one thing -- their game is superior because it is predominant. That ubiquity makes it possible for many people to speak the same language. At the very least it gets a group of people playing together relatively easily, and they can figure out the rest from there.

Given that you've created Fantasy Imperium, I think you really need to figure out what it is your game does differently than D&D and focus on that. You may find the Fantasy Heartbreaker articles helpful in that regard (click on "Articles" in the link listing on the top right of this page). Trying to show that your game supplants D&D is an incredibly difficult challenge. I consider it impossible for the indie publisher. WotC has resources and talented people that no indie publisher can keep up with, nevermind all the other D20/OGL companies.

The problem is this: If they look at your fantasy game, and it seems not terribly different from D&D, with which they are comfortable and familiar, why should they bother making a change?

I don't see it as picking a flavor of ice cream. Any individual can choose a flavor they like. They do not have the same freedom in picking a flavor EVERYONE likes. Role-playing games are different in that respect -- everyone must come on board. It's not an individual choice. If it were, I'd have played about 27 different games in the last year alone.
Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra

MarktheAnimator

Hello,
Very interesting comments.

I think that most every other game is better than D&D (not just mine).
In fact, I've never encountered a game that wasn't better, and I've played most everything out there, except for these newer indie games I've just found here (every one of them looks pretty fun).

Your comment that D&D is superior because they are dominant is a very good point.  Sort of might makes right....

I used to hope that Wizardry or Rolemaster or Palladium or GURPS or HERO or somebody else would supplant D&D... but now that I think of it, I still like the game.  

So from a marketing pov, the best thing is to focus on what's different?
hmmm... great advice again.  :)

I've read the Heartbreaker article, but I'll have to re-read it.

I never thought about the ice cream thing the way you put it... but people still shouldn't be so hateful.

Then again, I suppose its the nature of us game designers not to be satisfied with anything else out there.  
Thats what drives us to make something we think is better.

Perhaps I'm just experiencing shock that other people aren't as dissatisfied as I was.

Thanks again for the comments. :)
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

Nathan

Greets,

When I was giving game design my first go, I wanted to create the D&D trump. It would contain what was good about D&D, but take it all to the next level. It would revolutionize the world. It would sell no less than 3 million copies... and so on and on...

But then I wised up, and I realized that I was setting unrealistic expectations. The expectations I needed to set were ones that were about my enjoyment and my satisfaction. After my game, Eldritch Ass Kicking, was reviewed positively by a few folks and some friends and fellow gamers loved it -- and it was a huge hit at the local con, I really didn't need any more success than that. Furthermore, the game got picked up by the awesome folks at Key20 for a print release. I don't know how I could "succeed" better than that. For me, I was happy and excited when people played it and liked it.

Mark, I think you need to find a standard like that. That doesn't mean you sacrifice quality or completeness, but you need to figure out why you are writing games. Are you writing them to make scads of money? Are you writing them because you love gaming? If so, what is really going to make you happy? Even if you sell five copies, you can still find success.

I think this is one of the strengths I've learned from Indie RPGs. We don't have to be bound by some artificial best seller list (which rarely ever changes in the industry). We get to set our own goals and have fun with it.... Keep up the good work!

Thanks,
Nathan
-------------------------------------------
http://www.mysticages.com/
Serving imagination since '99
Eldritch Ass Kicking:
http://www.eldritchasskicking.com/
-------------------------------------------

Matt Snyder

Mark,

Respectfully, I think you're crusading against something that bugs you about D&D. This is not a good publishing and/or business plan. It's a good rant, but it starts from a pessimistic mission. "D&D sucks. I'll show 'em!" In fact, many, many people (including myself) do not think D&D sucks.

D&D is what it is. Very often, when I see people upset with how awful D&D is, they do not appreciate D&D for what it is and does. Rather, they're upset with what D&D isn't and doesn't do. I say that because I have done that (including some of my earliest game designs). I didn't appreciate D&D for what it was, having lost sight of the fact that I was blaming it for things it never tried to accomplish. "D&D sucks because it isn't realistic." Or, "D&D is terrible because it keeps screwing up my story." I was barking up the wrong tree.

Is D&D flawless? Of course not! Like all games, it has noticeable flaws. Is D&D "good"? I say that it is, if you enjoy the kind of play it encourages. In fact, I think D&D 3rd ed. is a very well done game that accomplishes what it tries to do.

QuotePerhaps I'm just experiencing shock that other people aren't as dissatisfied as I was.

That's very possible. It's also very understandable. My advice is that you approach people, both on a personal and a marketing level, with the assumption that they're good people, that they enjoy role-playing, and that the cannot possibly be "wrong" about what it is they enjoy, whether D&D or whatever.

So, take all my comments as a comrade-in-arms, not as an anti-rant. I think what I've said is important, but I'm certainly NOT out to shoot you down or discourage you. I'm after the opposite effect, in fact.
Matt Snyder
www.chimera.info

"The future ain't what it used to be."
--Yogi Berra

ADGBoss

Mark

There is an old saying in boxing (I think or maybe its Urban Legend) that you never say "Tired" to your fighter, even to say that his opponent looks "tired".  Its a mental thing.

Same goes with marketing that compares producst and mentions said products.  It never seemed as effective when people compared and contrasted.  It always seemed to me to just be sour grapes and not a very effective marketing technique.

Still further, to paraphrase Grant, stop worry about what they are doing to us and start worrying about you are going to be doing to them.

Who cares about D&D.  Many play it and love it. Many play it just because.  Your best chance to become successful to is to market your game and focus on your game and not waste a single penny or moment on Marketing D&D, cause every time you mention them thats exactly what you are doing.


Sean
AzDPBoss
www.azuredragon.com

MarktheAnimator

Hello,
Acually, I suppose this post was partly a rant about my experiences over the last.....15 years? of trying to get people to play different games.

I loved playing D&D but I wanted to try something else and oftentimes had trouble finding anyone else to play the other games.

But lately, I've been running into people that have a strange attitude about D20.  
Sort of like the PC vs Apple thing.  
To me, both kinds of computers are just tools.  They are both good.  Flathead or phillips screwdrivers are just good for different things.  But many people took the debate very personally.  They even began to make fun of each other for liking their product more than the other one...


Actually, I think the D&D people need to present the information in the new D20 PHB in an easier form.  I've always hated having to read through tons of fluff to get to the rules.  As to the rules, well they work fine, and I've had fun playing it.

It seems that I'm always running into people with a bad attitude that make fun of other people for playing different games (ever hear somebody rag on "one of those Buffy players?").

I suppose these people are in every crowd.  

Sort of like poor people that have a reverse kind of snobbery.  
They make fun of people that drive mercedes while the rich snobs make fun of the people driving hondas.

I don't think that people who enjoy D&D are "wrong."  

I was just wondering about all the resistance to trying new things and how it has affected other game designers.  Especially when they are abused. :)


Matt, I'm not taking your comments in a negative way.  In fact, these comments make me think about the subject.  Thats why I posted it after all. :)


Nathan.... it sounds like you've made a cool game.  Did you say it was called, "Eldritch Ass Kicking?"  I'll have to check it out.

I once met a game designer at a con in Seattle (Dragonflight).  
He had designed this really cool card game that was going to revolutionize the world.......
I resisted playing Magic for about 5 years but one day I sat down and played it.  Wow!  What a great game!  
I've heard they sold 4 billion cards in the first year (that can't be right).

As to goal setting, you shouldn't sell yourself short.  
"Go ahead and set impossible goals, and then exceed them!" is my motto. :)
However, if you've reached your goals then thats cool!

My goals with Fantasy Imperium have already been met years ago.
I finished the system.  It works.  Eveyone that plays it loves it.
A few people have told me that my game was their first RPG and when they tried other games, they didn't like them.

So I'm "done" as far as I'm concerned.

The only reason I'm publishing it is so that my players get off my back. :)

AzDGBoss....
I love it!



Hey, I just remembered a time a few years ago when I met one of the people that made Earthdawn.  He wanted us to play it.  We all said, "No way!"

hehe, guess I'm guilty of it too. :)
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

Luke

QuoteI've always been annoyed that I have to conform to the standards set by an inferior product.

Hi Mark,

This statement is rather worrisome to me. It's evidence that your viewpoint is self-censored. DnD isn't making you do anything. As Matt said, you're free to choose your own flavor of ice cream.

I think every game in the Indie Games forums of this site is an example to counter your point.

More specifically, Riddle of Steel and Burning Wheel are examples of fantasy roleplaying done quite differently -- in mood, style and execution. And both have been successful because of that difference.

-Luke

Tav_Behemoth

Mark -

People in the d20 community  tend to feel that there's a widespread hatred of d20!  An entertaining example is the "hate of d02" photoshop challenge at EN World.

My own feelings about marketing agree with the idea that it's best to celebrate roleplaying however it's done, and say "if you like this particular aspect, you'll find my game does it well because..." rather than "I've fixed the problems in Game X by..." (even if that was the impetus for your design).

But it seems possible to me that one could try to pitch a game to an audience defined specifically by their antagonism to d20. Whether or not you could get a group whose common attribute is a dislike for one thing to agree on something else is an open question.

- Tavis
Masters and Minions: "Immediate, concrete, gameable" - Ken Hite.
Get yours from the creators or finer retail stores everywhere.

MarktheAnimator

Hello,
I've seen people comment before about their games and then they were harrassed by D20 people who were offended by the game's "attack" on D20 (not on this board, but other places).

I guess everybody is pretty sensitive sometimes.

My comment about having to conform to an inferior product should apply to any other game that is better than D20.

However, its true that other games like the Burning Wheel, etc. are simply different types of games and they shouldn't even be compared in the same way.  One isn't better or worse than D&D, only different.  
I didn't think of that.

These excellent comments are really changing the way I look at this.

thx.
:)

My main concern is how to market your product without stirring up resentment?

I guess I'm looking for a bit of "professsionalism" in my approach.

Before, as a gamer, I said and did whatever I wanted, but if you're selling a prouct, I suppose you need to be careful not to step on anybody.

I guess the rule of "never say anything bad about someone.  If you don't have anything to say, then don't say anything" may be a good place to start.

Again, thx for all the cool thoughts. :)

[is this what politicians go thru?]
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

ADGBoss

Quote from: MarktheAnimator
My main concern is how to market your product without stirring up resentment?
quote]

Well honestly you probably cannot avoid causing some resentment. Thats just Human Nature.  And even if you never mention another game in your marketing, by default your are saying "Buy my game, not their game."

Honestly if  you just make the best game you can, listen to your playtesters and editers, then I would not be concerned about what others think.  If they want to be offended then they can be offended.


Sean
AzDPBoss
www.azuredragon.com

Emiricol

Quote from: MarktheAnimatorMy main concern is how to market your product without stirring up resentment?

I guess I'm looking for a bit of "professsionalism" in my approach.

You could start by no longer referring to people who play D&D only as "D&D snobs", which is in itself a fairly snarky comment.  Many people have time only to play one main game, and if that's the case and finding people to *play* with is more important to them than not playing, D&D is an excellent choice.

However, to answer what I think is your real question, which is how to publish a game in a market dominated by D20 and D&D, the main advice I could give would be to focus on what your game does differently, or uniquely, but *without* mentioning D&D even obliquely.  No comments like, "Unlike some OTHER systems, my game does X."

As a side note, not everyone who plays D&D buys *only* D&D, which should go without saying but I'll say it anyway.  Sadly, I have yet to find anyone to play Riddle of Steel with, but that's another story :)

Much of your question can be somewhat addressed as a traditional marketing question.  Research how to compile a market overview report, and once you have that, the pieces on how to position your own game should fall nicely into place.

I'm not an RPG publisher, though I have other material to my credit and I've worked in Marketing's bastard sister industry, Public Relations. So, grain of salt - my view is not from the perspective of an RPG publisher.  There might be and probably are a lot of factors that make RPG publishing and marketing unique.

MarktheAnimator

I'll follow that advice, thx.
"Go not to the elves for cousel, for they will say both yes and no."
        - J.R.R.Tolkien

Fantasy Imperium
Historical Fantasy Role Playing in Medieval Europe.

http://www.shadowstargames.com

Mark O'Bannon :)

DevP

QuoteIt seems that I'm always running into people with a bad attitude that make fun of other people for playing different games (ever hear somebody rag on "one of those Buffy players?").
So first off, a big "me too" on all that about being postive, not comparing yourself to D20, etc.

But secondly, I do identify with what you're saying, which is a cultural problem, too. It does bug me when people in the gamer subculture (which is different from the gamer market, and you don't neessarily need/want just the "gamer market" per se, but anyway - ) get really religious and self-righteous about their game being better than others. It's a side effect of lots of subcultures: high levels of pedantry for the sake of nothing. This is a real anecdote from my days as a college DJ:
Quote"Hey, I really like the Dropkick Murphys. They rock!"
"No, they're totally sold out corporate rock. You've got a lot too learn."
"But I saw them live in concert. They really do rock."
"You're one of those, huh?"
Every subculture does it, and if we are members of a subculture, we should be proactive in keeping down this lame sort of negativity.

So, as a publisher: no reasonable person (even d20 fan) will complain just because you're making a non-d20 product. Getting too religious in comparing it might make you come off as just another scenester, just from the other side.

You know, I can market the Dropkick Murphys OR the Pogues - they're both Irish Punk - without necessarily comparing one to the other. They can sell easily on their own merits, and that's what I would do.

(As a side effect, if you write your game text such that the subtext is "My game design is prima facie wicked-cool, and I myself am awesome enough that I don't need to say explicitly that I am awesome", the text should stand on its own legs. I dub this the Jared Stance, and am thus invoking it as part of the general glossary.)[/quote]

LoreTG

Mark - There are many people who only play one or more systems. Granted, D and D is the "big" one like this, but I know people who will only play Palladiu, or will only play Vampire, or will only play.....well you get the idea. Many people will go with the big systems because a) it is easier to find players, b)more support, or c)the game is "known" where as many of the smaller indie systems never get the chance to get thier name out there. There are many websites that will let you post news about your games, such as www.gamingreport.com and help to generate interest.
I have been involved in the design side of gaming for some time now, and soon my company will finally be publishing our initial release in our series of games. With the marketing and advertising that we have done (not much as of yet though) we have focused on what we believe to be the strengths of our system. We make careful effort to not claim to be the end all of gaming or to inadvertantly attack other systems. Even with our effort to be friendly we have even stirred up a bit of conterversy. If you do a search for "Lore Gaming" on gamingreport.com you will see one of the articles we posted and how it started up a d20 argument - which of course was never our intention.
Point is, no matter what you do some people are going to not be happy because their system of choice is the best in the world - and there is no way you can do better. Don't worry about that, there are enough people out there who are up for something new, and if your game can stand on its own merits it will gain a reputation of sorts. Remember, this is gaming. Gaming is supposed to be fun, and designing the game should be fun to. Concentrate on having a good time as you do your product - and let the rest fall into place.
----------------
Troye Gerard
----------------
Lore: Uprising - A storyplaying game of epic proportions

www.loregaming.com