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Inactive File => Endeavor: Game Chef 2010 => Topic started by: lumpley on September 13, 2010, 10:05:38 AM

Title: Putting Games to Faces
Post by: lumpley on September 13, 2010, 10:05:38 AM
Games to names, really.

In this thread, please say your name, say the title or working title of your game, say a quick sentence or two about your game, and link to your thread.

I'll start!

My name's Vincent.

My game's called Membrane. It's a Cronenberg-esque urban horror game. I'm using a secret weapon that will either (a) make me win the contest like crazy, (b) get me good and disqualified, or (c) make it impossible for me to actually finish. We'll find out!

My thread's here, but I don't expect to do much development in it:

You're next!
Title: Re: Putting Games to Faces
Post by: B4GD on September 13, 2010, 10:13:25 AM
My name's B4GD.

My game is called Society: The Advising. It is a game about exploring the central components of society. My goal was to create a pedagogical tool that allows for debate about political topics while controlling for certain things people do not have control over (education level, the issues associated with income levels, etc). All of this in a fairy-tale like preparation for the appearance of the chosen one.

My thread is:
Title: Re: Putting Games to Faces
Post by: il mietitore on September 13, 2010, 11:30:42 AM
My name's Alex.

My game is called Brachininae. It is a game where players have to find out what drives their characters to risk all they've got in a mission where almost certainly they're going to die. There are also killer robots, so i'm almost sure to already have the victory in my hands U_u

Here is the thread: (
Title: Re: Putting Games to Faces
Post by: Bryan Hansel on September 13, 2010, 01:12:20 PM
I'm Bryan.

My game is Burial at Crossroads. It's about finishing a job that, hopefully, will bring a second chance. I'm shooting for a western, techy, sci-fi, magical realism feel. I'm juggling the themes of imperialism, civilization vs. savagery, the process of modernization, the conquest of freedom and individualism and law and order restored through violence. The experience of the themes will redeem or kill the characters. It's written in a script that hypnotizes judges into falling in love with it.

Burial at Crossroads (
Title: Re: Putting Games to Faces
Post by: Renee on September 13, 2010, 03:38:41 PM
Hi there, I'm Renee.

My game is Maddenhafen.  It's a low fantasy game about the siege of the city of Maddenhafen, and what happens when certain besiegers start to question whether their enemy is as monstrous as they've been lead to believe.  It shamelessly rips off a bunch of mechanical and color elements from Warhammer, making it kind of a Fantasy Heartbreaker.

Are Fantasy Heartbreakers still a thing around here?  :-)

Maddenhafen (
Title: Re: Putting Games to Faces
Post by: Ben Lehman on September 13, 2010, 03:39:21 PM
My name's Ben.

My game doesn't have a name yet. It's a game about enchanting, beautiful characters (implied: mostly but not entirely women) who have intense, magical adventures which they mostly resolve through their enticingness. Think, like, half the stories in 1001 nights, or all the "magical wife" stories in Chinese mythology.

It has classes and levels and shit.
Title: Re: Putting Games to Faces
Post by: Grahame Mulliss on September 13, 2010, 03:59:27 PM
Hi, I'm Grahame

My game is called "Vegas baby, Yeah!" It's a game about excess and it's consequences set in Sin City, Nevada.

So far, thats it.

When I get some more set down I'll open a thread for feedback.
Title: Re: Putting Games to Faces
Post by: Frank Tarcikowski on September 13, 2010, 04:01:38 PM
Heya, I'm Frank. My as yet unnamed game is about what happened after Columbus arrived at the literal edge of the world (much to his own surprise!) Thread's here:
Title: Re: Putting Games to Faces
Post by: Jay Loomis on September 13, 2010, 09:06:25 PM
Hi, my name's Jay.

My game started out as One Way Ticket, but that's changing because the ticket aspect is going away. I think it's going to morph into Null, or Null Terminate, or something like that.

It's a game about the dregs of society looking to hook into a land of opportunity and discovering their humanity along the way. Oh, and it's sci-fi. So, you know, pew-pew and whatnot.

Here's the link! (
Title: Re: Putting Games to Faces
Post by: Gryffudd on September 13, 2010, 10:27:08 PM
Hi. Pat here. My game is 'Walking the Edge,' a post-apocalyptic fantasy game where the characters must decide how much they are willing to sacrifice to defend thier home.
Title: Re: Putting Games to Faces
Post by: Eoin Keith Boyle on September 13, 2010, 11:32:09 PM
EKB = Eoin Keith Boyle.

Game title is still in progress, but likely it'll have some pomo barf subtitle like "Adventures in the City-as-Simulacrum"

Speaking of which, I've a thread to start. Good to see familiar faces here, as well as a number of new ones. Have fun!
Title: Re: Putting Games to Faces
Post by: PeterBB on September 14, 2010, 01:32:44 AM
Hi! My name is Peter.

My game (working title: Universe) is set on a generation ship. Huge, old, and the only thing your ancestors have known for many generations. It's big enough that distinct cultures have emerged in different areas of the ship. People in sectors 376-409 live in a military dictatorship, which the monks of the lower levels must pass through on their yearly pilgrimage. That sort of thing.

It is mainly concerned with cultural values, and the different ways people can use social pressure to get what they want. The resolution mechanic is going to be some sort of Otherkind or AW hack.
Title: Re: Putting Games to Faces
Post by: PeterBB on September 14, 2010, 01:52:03 AM
Blargh, there ought to be a way to edit posts here. Here's the link to the thread for my generation ship game:

Title: Re: Putting Games to Faces
Post by: Vulpinoid on September 14, 2010, 02:56:18 AM

My name is Michael and I'm an alcoholic a game designer.

My game is called Walkabout. It's an epic foray across a shattered and spiritually ravaged landscape. Somewhere between the post apocalyptic turmoil of Mad Max and Tank Girl, and the spiritual chaos of Hellblazer (except that the metaphysical imbalance in the world has caused the spirit wars to become all too apparent). That's the current version of the setting...but a lot can change in the course of a week.

It is a story of neo-shamans drawing on the spirituality of the Aboriginal people of Australia and fusing it to their own systems of belief or their own interpretations of reality. With their rituals and knowledge, they stride the world to restore a balance that was lost in the hope that a new peaceful age can dawn.
Title: Re: Putting Games to Faces
Post by: ShaneM on September 14, 2010, 05:36:42 AM

My name is Shane Mclean, and I'm new here.

My game is called "Not One Backward Step", taken from Stalin's famous order concerning the holding of the city of Stalingrad. The game is about Soviet deserters fleeing the horrors of the conflict in Stalingrad, forced to constantly choose between humanity and violence in the fight against war. It uses a card-based resolution mechanic, and is very much focussed on theme and feel over historical accuracy.

The link to the work so far is:

I look forward to getting to know people here over the course of the contest.


Title: Re: Putting Games to Faces
Post by: Vulpinoid on September 14, 2010, 08:49:37 AM
Quote from: Vulpinoid on September 14, 2010, 02:56:18 AM
My game is called Walkabout.

Sorry I forgot to add my link(s):

I'm being a Game Chef junkie this time around...My Forge thread is here ( Praxis thread is here ( 1km1kt thread is here (

I'm trying to make up for not entering last year (if I keep telling myself that enough times, I might start believing it...)
Title: Re: Putting Games to Faces
Post by: Sean Nittner on September 14, 2010, 03:25:54 PM
Hi, I'm Sean Nittner

My game is called Burning Your Skin, it's a game about a rite of passage, the journey to a lost city and to adulthood.  Inspired by Six-String Samurai and Ribbon Drive.

Here's the thread: (
Title: Re: Putting Games to Faces
Post by: Jason Pitre on September 14, 2010, 10:06:08 PM
Hi, Jason Pitre here.

My game is called "A Sojourn in Alexandria; Virtues Edge".  It's a game focused on a journey to or through the young city Alexander the Great founded and the game unfolds in accordance with Nicomachian ethics.  More interesting then it sounds and it has a combination of improv techniques and some novel mechanics.   

My thread is over at (
Title: Re: Putting Games to Faces
Post by: devlin1 on September 15, 2010, 04:08:12 AM
Hey hey, I'm Mike Olson.

At first, I was going to do a game called Action City!, a high-octane, over-the-top bunch of nonsense emulating Hollywood action movies at their most explosiony and Bay-esque, but then... well, it started to sag under its own weight. It might still work, but I don't want to force it.

So now I'm thinking about a game called Horse People about sorta Proto-Indo-European/Native Americanish hunter-gatherer nomad-types. Play takes place over the course of a year's migration, season by season. Different family groupings within the tribe identify their bloodlines by wearing animal skins. Conflicts center around political maneuvering within the tribe as well as just trying to survive the elements. I have something for Edge, but neither Desert nor City are sparking any ideas right now, so... this to may be abandoned.

I have no idea if I'll finish in time, given how sketchy it all still is, but I'll give it a shot. I'll be posting about it on my blog ( And I'll get a thread started here, too, just in case.
Title: Re: Putting Games to Faces
Post by: aryus on September 15, 2010, 07:38:10 PM
Hi everyone. Martin Greening here. First time chef.

My entry will be called Necropolis and covers the journey of the players from their death, and entry into the city, to their ascension into the heavens, if they are so lucky.

Thread is (
Title: Re: Putting Games to Faces
Post by: Baxil on September 16, 2010, 04:43:59 AM
First-time chef Baxil here.  Greetings!

A little ironic that I'm posting after Necropolis since I've taken an inverse approach.  My game, codename EXILE (better name to come, I hope), is about dying with purpose.

   A typical roleplaying game is about growing into heroism: taking a character of little capability and discovering how they adapt to power.  EXILE upends that trope and shakes the box. 
   Your characters start out as powerful heroes - mages who have pushed the rules a little too far, and find themselves exiled into a hell of their own design surrounded by featureless wasteland.  They must adapt to their decreasing control as the self-created world around them eats away at their health, confidence and sanity.
   Will they be able to come to terms with their own transgressions in time to find a happy ending?  They can't escape - so they'd better darn well try.

Thread: (
Title: Re: Putting Games to Faces
Post by: davide.losito on September 16, 2010, 11:16:34 AM
Hi, name is Davide Losito.

My game is called Finders.
It's a game about telling the story of the Journey of the adventurers through the desert, their stages, the tresures they'll find and the City they'll visit and stop in for a break, in their pursue of secret items or knowledge.

Here's the thread, waiting for any comments :)
Title: Re: Putting Games to Faces
Post by: Jason Morningstar on September 16, 2010, 07:24:16 PM
Hey everybody! Especially you guys who have never done Game Chef before, welcome! I'm Jason Morningstar.

I'm very sorry that I've been no help to anybody. I've already turned in my game, Danger Mountain!, because I am going on vacation and will miss the last four days.

Danger Mountain! is here:

And you can find the finished version in the submission thread over at Game Chef.

Good luck, y'all!
Title: Re: Putting Games to Faces
Post by: JeffR on September 16, 2010, 08:04:24 PM
Hello, all. I'm new around these parts, but this is my 4th Game Chef.

My game is about four people who meet in the ruins of an ancient city.  Except that some of them may not actually be people, but rather spirits or ghosts. Part of the reason I wound up doing this one was to explore some possibilities for creating "big reveal" moments in GMless games, and the idea has led me in some interesting directions I think.

It's called "A Trick of the Light" and my thread, which contains the first draft, is here: (
Title: Re: Putting Games to Faces
Post by: masqueradeball on September 17, 2010, 12:36:04 AM
Finally got some concrete-ish stuff to share with people, and a name for my game too...

It's called

The Book of Sands: A Story of Our People.

The threads titled Nolan's Game.
Title: Re: Putting Games to Faces
Post by: Sebastian K. Hickey on September 17, 2010, 06:59:40 PM
Hi, I'm Sebastian.

My game is called Chronicles of Skin. By playing the game, you accidentally take part in the generation of propaganda.

Players record the gameplay on a sheet of paper as if they were drawing a history in hieroglyphics. The game is about people affected by civil war and the history of that war as it is written by the victors.

The game's thread is here:
Title: Re: Putting Games to Faces
Post by: Revontuli on September 20, 2010, 04:20:44 AM
Hello! My name's Mike.

My game is called The Hand of Gulliver the Man-Mountain. You play a Lilliputian that's exploring the hand of the giant that just washed ashore. The action is represented by actually moving your finger (that's your Lilliputian character) on the GM's hand.