Title: [4E] The Adventures of Alice Alucard Post by: Kevin Vito on October 22, 2011, 02:14:55 PM So I'm playing in a really fun 4E game right now. Sadly, I was unable to attend the last session to do health problems. I'm hoping that Wade (the minotaur fighter of the group) will write a synopsis like he did for the previous sessions.
Quote from: Wade's synopsis of the first session The Minotaur Fighter, Thurrkos; The Vampire Lolita Sorceress Bard, Alice Alucard, The Human Warlord Lacan, and the psion conduit Amata all met and interacted with the tournament thrown by the nobles. The fighter and the warlord engaged in a melee combat tournament, with the Warlord winning in the preliminary against the Fighter and defeating a Masterful Gnome known for hamstringing many in the finals. The Fighter then continued on to successfully win an Athletics competition, running downhill while being fired upon by archers, climbing a tree, claiming his prize and then making it back up the hill while still being fired upon. Amata competed in a grand non-physical combat, in which all weapons were banned. Amata destroyed her opponent with his Psionic abilities, causing his opponents head to burst like a ripe grape. Alice then engaged in a musical contest, in which her and her opponent would play a short selection, and the bard who gained the largest amount of applause would get a free shot on their opponent. After a long engagement, and a masterful display on her part, she defeated her oppenent when one of her jeers caused a teacup to fly out of the audience to render the other bard unconscious. After claiming our rewards and having a night of merriment, The adventurers were approached by some of the Nobles of the camp and the village, who proposed a journey of sorts. The adventurers were to head west along the sea and map the route to the nearest city, in exchange for payment. The payment amount would be double if the trip was concluded in a shorter amount of time. The nobles also warned of a group of well equipped criminals and bandits known as the Mud and Blood adventuring league. They informed us of a hefty bounty on any head of a known Mud and Blood member. Upon departing, we were quickly met by a Member of the Mud and Bloods, Named Sparktett. Seeming very well equipped , and backed up by the leader of the Mud and Bloods perched high upon a black dragon, the Adventurers chose not to assault Sparktett and instead assist him in clearing out a large band of Orcs that were plaguing the area. The band of Orcs consisted on a Male and Female couple of Warleaders, one a strong Rogue and the female a skilled spellcaster. They were backed up by a mage, two archers, and a group of melee fighters. After an intense battle in which most of the adventurers were bloodied, the Orcs were defeated and slain. I was playing as the vyrloka sorceress/bard, Alice Alucard. She's a gothic lolita princess of a noble vampire family who ran away from home to become a rock star. I based her rather loosely on a character from the Blazblue games. She's a pretty fun character to play. She's not exactly optimized though. Her selection of spells is kind of all over the place, but I had fun filling in descriptive details for each one. Most of them were described as wind based powers (I had a lot of stuff that involved moving people around) but there were a few weird ones that I had a lot of fun with. Energy Strobe This spell causes an audience member or a cute woodland animal to appear and throw a random object. 1. Snowball (cold damage) 2. Jack-O-Lantern (fire damage) 3. Kitchen Sink (force damage) 4. Anachronistic Radio (lightning damage) 5. Tea Pot (radiant damage) 6. Toy Piano (thunder damage) Vicious Mockery "Orc cave? MO' LIKE DORK CAVE! AMIRITE?" Unicorn's Charge I think it was Amata who suggested that this spell should summon a character from My Little Pony: Friendship is Magic to carry allies into battle. Thurrkos got the most use out of this spell. Sun's Illumination The other players were a little taken aback when they found out that my vampiric character had a spell that created sunlight. Alice throws an acorn, and wherever it lands a Victorian street lamp sprouts up from the ground like a sapling. It illuminates the surrounding area and causes enemies to grant combat advantage. The streetlamp can retract into the ground and pop up in another area whenever I need it to move. Alice also has a Staff of Wind reskinned as a magical parasol. Also, her familiar is a toad that knows how to play drums and drive a carriage, and people gain hit points whenever they lick the toad's back. Alice is kind of a weird Mary Sue character, but the other party member's seemed to appreciate her support effects. With the Virtue of Valor feature, she causes allies to gain temporary hit points whenever they kill or bloody enemies. I've basically turned the whole party into a coven of vampires. Now they all wear hair ribbons! I just hope I can make it to the next session. It's about a two-and-a-half hour trip to get to this game, and I get sick pretty frequently. I feel really bad about missing that last session. Title: Re: [4E] The Adventures of Alice Alucard Post by: Callan S. on October 22, 2011, 03:44:53 PM Hi,
I don't know if this is on topic, but given the invocations of there being criminals, etc Quote Amata competed in a grand non-physical combat, in which all weapons Was the fiction that the other guy, the guy whos head burst like a ripe grape, gets ressurected latter? Or am I just assuming he died and it was more like a horrible pimple pop explosion and non lethal?were banned. Amata destroyed her opponent with his Psionic abilities, causing his opponents head to burst like a ripe grape. Title: Re: [4E] The Adventures of Alice Alucard Post by: Kevin Vito on October 22, 2011, 04:08:52 PM I believe the other guy did die.
Come to think of it, I don't think we ever really addressed the consequences of that... I think we were too busy laughing and making references to the movie Scanners to really think about it. |