Started by devonapple, January 06, 2008, 07:22:01 PM
Quote from: Rustin on October 09, 2005, 11:05:19 PMHere's a little something I threw together if I ever get around to using the DitV mechanics for a Cthulhu game. It has not been play tested. It really hasn't even been spell checked Tell me what you think or how I could improve it.
Quote from: Rustin on January 30, 2008, 04:57:59 PMYour players have it right. Each Sanity situation would have different dice assignments. Big nasties have big nasty dice stacks. You could even break it down into sub-traits, with the goal of increasing the horrific atmosphere.
Quote from: Rustin on January 30, 2008, 04:57:59 PMYou could even have different stakes than "do I keep my wits" so it makes for an interesting value judgment if they just want to give. You may even throw in a bribe, that if they give, they can keep their top dice on the table for the next associated conflict. ie, stakes are, if you lose this sanity check you'll rip the skin off the left side of your face, taking a 2d4 trait. What about, if you lose this sanity check, eventually you'll despair and try to kill someone you love.
Quote from: Rustin on January 30, 2008, 04:57:59 PMI like your idea of character generation. I think it's been pointed out that there are some glitches in the way i've broken it down in that the traits really don't break down along the lines that I had them there.