Started by Clyde L. Rhoer, January 01, 2008, 07:58:07 PM
QuoteI'm not sure any fruitful discussion could come of this subject -- especially on the Internet -- but it does baffle me. Is it really just RPGs? Gamers? People in general who don't want this responsibility of accepting the fact that they make decisions every day that have consequences and it's simply dumped out into the open in this weird little hobby?
QuoteIt makes The Other too convenient, too easy, and absolves us of all responsibility for our actions and examining our responses to threat.
QuoteWhat fascinates me about the reaction to Dogs is how, for so many, the game exists in a null set of logic for so many, where the game simply doesn't work, or, perhaps more strangely, gets reinterpreted into a religious tract where the GM forces the players to be gun wielding religious fundamentalists who have no choice in how to behave. I mean, even here, it's like asking people to do a Mensa puzzle to wrap their brain around the game's logic. What is that about? That's a really interesting question to me.
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PMRegarding identity politics, check out this article from Zmag, ten years ago: Editorial: The personal is the political?!
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PMHere's my nagging personal question about that issue, though: why do people who know full well the problems and hassles that we're discussing here, continue to frequent the sites in question?
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PM...when another someone says "Where's the actual play," I typically see it read as meaning, "Prove it!" I think that's counter-productive and, well, rude; at the very least, it's not going to serve as a door to understanding a valid idea.
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PMRegarding identity politics, check out this article from Zmag, ten years ago...
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PMYou're a bit harsh on how dull "other people are," don't you think?
Quote from: Ron Edwards on January 02, 2008, 11:54:22 PMbecause I think over-blown symbols and extreme fantasy can be powerful vehicles for dissenting views or at least for grappling with problematic conditions. But maybe that's a matter of definitions, and maybe I'm thinking too broadly....
Quotewhy people are reluctant to do this, and how can a game encourage them to break through that reluctance?
Quote from: Ron Edwards on January 21, 2008, 12:23:33 PMnote that only players roll in Elfs, and usually their announced actions signal rolls to the GM, rather than the other way around.