Started by Ron Edwards, January 04, 2008, 11:18:49 AM
Quote from: Callan[...] I could literally feel them chaffing during it. I think to a degree, fair enough - when you don't know how long the GM's going to go on for, it's hard to enjoy it.
Quote from: Matt Snyder[...] But, I do know of many groups -- including mine! -- who spend one session and other odd times setting up a "campaign." Very often, I find this very unfocused, and the interest level among various group members varies widely. Often, the GM is very, very excited about it and has a particular vision. Maybe one or two other players are into it. Most folks, though, are thinking "Yeah, yeah, Big Bad. When do we PLAY?"
Quote from: David B. GoodeAfter patching up my wounded GM heart, I came across a great alternative - probably from a pod-cast. Planting the history and world story in the game is way less cumbersome. The PCs get to take it in in bite sized peaces. I've noticed a lot of movies and computer RPGs begin in media res, kind of assuming you know everything, then reveal the world, backstory and all, to you slowly.
QuoteI think that's an interesting technique but I'm not sure if it accomplishes the same gaol as a BBB, by which I assume you mean a big opening dialogue to set the stage. In Johan's case the purpose was to give us an idea about the setting, or genre if you will, and to give hooks we could use to integrate our PCs into the setting. A slow reveal won't serve that purpose. If your goal is creating mood, then small doses indeed seem better than big chunks. If your goal was to bask in world-builder glory, well... then... shit... I guess small chunks are a reasonable concession.