Started by Darcy Burgess, January 07, 2008, 08:03:45 PM
Quote from: hermes on January 09, 2008, 06:05:12 PMHaving read the posts of those in favour of the wound mechanic, it appears that the best way to achieve glory is to hang back and let others do all of the work for you. The roleplayer in me cries foul at the mere of thought of such an act. That's not glory...that's cowardice.
Quote from: hermes on January 10, 2008, 01:58:16 AMOdysseus isn't just being clever...he's being a complete bastard...
Quote from: hermes on January 10, 2008, 01:58:16 AMPerhaps part of this stems from my conception of competition. I guess I'm not overly fond of the idea of "screwing" the other players over in order to earn some form of advantage (usually glory, but there are other options as well). I tend to imagine a more collegial atmosphere to the competition where the warriors attempt to help each other, but the one who gets the kill also claims the bragging rights around the campfire that evening. The notion that players can and will perform actions that disadvantage other players in the interest of self-promotion just seem contrary to why
QuoteFor what it's worth, I do like the Achilles vs. Odysseus analogy. That works. What makes me hesitate is the thought that Achilles wades into battle against a cyclops and steadily wears it down with telling wounds, only to have Odysseus, who has been hanging back the whole time doing nothing, suddenly toss a proverbial banana peal under Achilles in order to throw off the mighty warrior's positioning while he puts a single arrow to his bow and finishes off the dying creature. Odysseus isn't just being clever...he's being a complete bastard...but he still gets the biggest chunk of the glory.
QuoteThen, when the fight looks like it's going the player's way, and they are about to win, there will be a scramble amongs the heroes to get the last and highest glory blows on those NPCs. That's when the competition kicks in.