Started by Manveru, April 23, 2008, 02:56:52 PM
Quote from: lachek on April 23, 2008, 03:45:35 PMWhat would players spend the Fate points on? Bonus dice? Rerolls?
QuoteIt seems to me Descriptors work to provide bonus dice already, without even having to expend a limited currency.
QuoteBut I am not, as you say, a veteran Sorcerer player.
Quote from: Paka on April 24, 2008, 10:27:03 AMHey Manveru,I'm Judd.I adore both FATE and Sorcerer. I loves me some Aspects. I loves me some Descriptors. Oddly, I wouldn't put them together. Could be that I'm just a zealot.That said, Sorcerer is a pretty lean machine. It is deceptive in that it looks simple in the book and just doesn't play that way.If you want some FATE in your Sorcerer, I'd do one of two things:1) I'd play Sorcerer straight up and forget this MADNESS! -or-2) I'd fiddle with FATE and make it somehow more Sorcerer-ish.Sorcerer is absolutely made to be fiddled with but in pretty specific ways and I think tacking on Descriptors wouldn't be doing either game any favors.Judd
Quote from: Alan on April 24, 2008, 06:49:52 PMI see a conceptual connection between Sorcerer's rollover dice and FATE's aspects create from rolls. Essentially, when you score victories in Sorcerer you can see this as creating an aspect you can automatically tag for x number of dice for the next roll. I build on that.
Quote from: angelfromanotherpin on April 24, 2008, 10:47:05 PMFor a cross-pollination experiment, I'd use FATE, but replace the FUDGE elements with Sorcerer's die-mechanic and action resolution.
Quote from: Per Fischer on April 25, 2008, 11:36:48 AMSorcerer is a pretty tight package - I don't think it would add anything you can't do already. Have you played it straight-up? Any of the dozens of cool settings for it?I'd like to hear what you are missing in Sorcerer that you think FATE can contribute, and why.Per
Quote from: Alan on April 25, 2008, 10:16:09 AMQuote from: angelfromanotherpin on April 24, 2008, 10:47:05 PMFor a cross-pollination experiment, I'd use FATE, but replace the FUDGE elements with Sorcerer's die-mechanic and action resolution. I've considered this. However, the Sorcerer initiative system is hard to maintain with FATE dice and rerolls. Too many ties and the option to reroll confuses IIEE process that Sorcerer handles so well.
Quote from: lachek on April 25, 2008, 09:23:17 AMManveru, this is an interesting idea to ponder, but I'm really wondering what it is you're going for. You know, what are you looking to achieve with this cross-over? Is it just an experiment?It sounds to me like the cool parts you're itching to use from FATE are already in Sorcerer, in some form or another. Bonus dice (Fate point expenditure) and rollover dice (free tags) have already been identified. Do you not like the way the Sorcerer equivalents work?It would be easier for me to offer suggestions if I knew your motivation for mucking with things. Otherwise, I fear the end result will be like:"You got Sorcerer in my FATE!""You got FATE in my Sorcerer!"