Started by Halzebier, June 28, 2008, 06:09:10 AM
Quote from: Christopher KubasikWay of playing #2: Give the scene more leash and see if there's another conflict around the corner.
Quote from: Ron Edwards on June 29, 2008, 11:11:00 PM[...] and the fact that it hits a point in which it cannot be endlessly negotiated, is what gives the fiction a coherence that it rarely, if ever, achieves through unconstructed group dialogue.
QuoteThe Shadow of Yesterday [...] the Gift Dice are completely independent of the character. It's been known to happen that when character A squares off against character B, player A will give player B a Gift Die in the service of character B - and even, vice versa as well! How cool is that?
QuoteThe worst thing about it is that, in order for them to struggle over who gets their way, each tends to express what they will have happen as the outcome, prior to the card draw. The net effect of this is to pre-narrate two paths for the story to take, and then determine which one gets taken.
QuoteMy only hope is to receive some feedback about whether any of this plays into your experience of the game.
QuoteThe net effect of this is to pre-narrate two paths for the story to take, and then determine which one gets taken. I submit that this is actually counter to the rules of PTA because it utterly negates the role of the high-card participant's narration.
Quote from: Ron Edwards on June 30, 2008, 07:44:59 PMWhat I'm saying is that I've seen PTA play reported in which a ton of that stuff seems to get resolved in some kind of story-conference dialogue prior to the card draw, again, leaving the final narrator with little or nothing to do - which I think usually yields a limping, basically low-function kind of freeform as the primary medium of play. (At most, it makes exactly one person happy, the one who likes to spin out stuff that happens for everyone else to listen to, or who likes yap-until-we-agree negotiations about what happens.)
QuoteOne last thing: the ink scene - it seems to me that "does he notice" is almost never an engaging conflict. When it is, it's usually late in a story when a lot has already happened, and all the possible consequences of noticing or not-noticing are highly charged and will yield very, very different reactions. When it occurs as you describe, it's not a conflict because "does he notice" will only yield the obvious reaction of him saying, "Gee, what are you doing?" In other words, it's not a conflict of interest.
QuoteI think they're serious issues too, the kind of thing that leads to people having Teh Awesome (they think) in their first session and then fizzling out as later play somehow seems not so great and they can't figure out why. Your group seems like it might be sort-of in sight of this fate, in the long run, so I guess I'm getting invested in helping. Let me know if I'm pushing your buttons or preaching too much.
Quote from: Ron Edwards on July 02, 2008, 09:07:07 AMUmmm ... how brutal should I be? Should I go with the cestus or with the talk on the porch?
QuoteYou're spot-on, almost eerily so. I think we are intoxicated by (a) a lot of interesting stuff happening (the pace of our regular fantasy game is so slow that I dropped out six months ago) and (b) having unprecedented power to contribute meaningful decisions and new story elements. We're happily rolling along right now, but I agree 100% that more focus would benefit us.I've repeatedly suggested the players "get into character and just play as you used to" (i.e. tell the GM what your character is trying to do), but I'm not pushing hard because I don't want to break the good mood.
Quote from: Valamir on July 02, 2008, 10:44:15 AMI'll just interject to say that in my experience this is very very common for players newly introduced to unfamiliar levels of player authority. I've seen this dozens of times in my own Universalis games. It almost always lasts until the novelty wears off and 1) players realize that being extremely crazy isn't as much fun as not being extremely crazy, and 2) this isn't a trick, the rug's not going be yanked out from under them, they don't have shoot their load now before the authority gets revoked again.
QuoteYou may be able to draw your current game back to a more desired level, or you may just let it play out as is and look for tighter focus next time around.