Started by Tasseomancer, August 11, 2008, 02:33:32 AM
QuoteThe point is that the jewel's effect isn't a pre-stated action in the scene, it's a condition brought into effect by Billy's action. It can't be "added in" as a new, now-it's-here action, not in SORCERER. We can't permit all those stated actions to be canceled and eliminated, like un-persons in a totalitarian regime. They matter - a player's stated action has weight in this game, and the only way for it to be canceled are:(a) if the character is penalized beyond recovery by another pre-stated action before the action occurs or(b) if the player cancels the action to switch to defense.
Quotethe real question is whether their stated actions occur and to what extent. Roll their defensive dice (one each), and comparethe victories of the jewel, if any, to the victories of the characters' actions, if any......The real question is whether her bullet hits Cristof - he's failed his defensive roll, let's say, and she's hit him for three victories. Three victories on the bullet beats one for the jewel, so we'll say that her shot goes off effectively before the jewel's effect on her takes place.
Quote... if I'm interpreting the above correctly then the rules, the the inverse must also be true. If the Jewel scores more victories then it's damage occurs first and if high enough could penalized the character beyond recovery before his action occurs. And then a third clause is also possiblec) if the character is penalized beyond recovery by another non-pre-stated action which is activated before the characters action and scores more successes than the action.
Quote... Banishing, Summoning, Contacting and Containing are allowed with Group Sorcery. But Binding and Punishing are not.Ok, Binding and Punishing are too powerful to allow the currency to allow bonuses due to Group Sorcery. I guess this was your decision Ron?But, Rollover bonuses from other Characters are allowed for Essinal to Bind Zett away from his old master. Which feel to me like the Group Sorcery bonuses in action. It's feels to me like a get around way of allowing Binding and Punishing bonuses without group sorcery.