Started by Joel P. Shempert, August 08, 2008, 12:25:54 AM
Quote from: Ron Edwards on September 03, 2008, 05:07:58 AM"Can't find the body! That would finish the story!"
Quote from: Ron Edwards on September 03, 2008, 05:07:58 AMMy take is that you need a bandolier of Bangs for this character, in a big way, and that won't be possible unless you are personally interested in the bevy of NPCs and activities that underly, or have been revealed by, the Kicker. My current take is that you aren't actually interested in the whole body-snatching thing at all. All your text about it has been a little bit iffy and Hollywoodish, not in a good way. I suggest ramping up the satirical elements, being as harsh and sarcastic as you can be about the actual real-world issues.
Quote from: Ron Edwards on September 03, 2008, 05:07:58 AMRegarding PCs' connections with one another, don't push it or weave any harder than you've done already.
QuoteI've always really dug the "cameraman" analogy, at least for Combat (orthagonal) sequences. I'm a bit unclear how that looks for a more simple VS Roll, though--how do the dice "direct" the camera in this case?
QuoteAbout the fight, I'd like to point out that there were four fictional participants in that conflict; V, her pal Pigeon, the Doctor and the brutish Orderly. So it makes sense to me that we would go into full Orthagonal mode, as, for instance, the Orderly grabs for V, Pigeon rushes to grapple with the Orderly, and V dives under the car. And then once she does dive under and out the other side, there's the Dr standing there, with a chance to subdue her. Running away with the narration to the point of "and now we're far away from the city, an hour or so later" seems A) excessive in scope, and B) inappropriate in any case until they've gotten away "clean". But maybe my understanding of the Oppositional vs. Orthagonal thing is spottier than I thought, as evidenced by this thread.
QuoteYou're quite correct that I wasn't seeing anything that grabbed me about the missing body scenario. I was especially thrown by Willem's idea that it was walking around somewhere; every time I try to visualize that I can only picture something like Bubba Ho-Tep, perhaps standing on the side of the road with a "Tribal Burial Grounds of Bust" sign. Though that idea did make a good and logical connection with Eva the Voodoo priestess, so I ran with that. But anyway, what DID interest me as we began playing is all of the people in Robin's life, and specifically just how shitty he's treating all of them. Stringing along the curator he banged, running off his panicked henchmen, mercilessly abusing the one person who would stick by him. . .hell, I can't wait to see how he treats characters that haven't been introduced yet, like Ben Frank. So far Robin Last is the epitome of narcissistic avoidance of responsibility, and I think I'll enjoy making that blow up around him. Heh. . .literally, considering the 'negtiating tool" he sent with his scared partner. . .
Quote from: Ron Edwards on September 07, 2008, 11:15:56 PMI think you're good with the insight that stalling indicates your own disinterest, expressed as deflection. However, stalling has an evil twin, which you are now displaying: projection, or "trapped in the future." Instead of being paralyzed because you can't think of what to do next, you jump ahead and start dreaming about how good it'll be two or three unplayed steps down the road. Which is just as bad, because what you actually need to think about is what's going to be good in the next ten seconds of play.
Quote from: Ron Edwards link=topic=26578.msg254729#msg254729 date=1220843756Take one of those characters, say to yourself, "OK, that was the last straw," and ask yourself what he or she would do now. Do it immediately.
Quote from: Ron Edwards on September 10, 2008, 08:34:33 AMIf the announcements line up like that, then you simply have outcome A and outcome B again, in a zero-sum one-gets-it situation. If that's the case, then go back to baseline opposed rolls: [ETC]
QuoteIt makes me interested in exploring the possibilities of using Orthagonal Conflict outside of "Combat" situations; like you've all got non-exclusive goals declared and you roll, with people "aborting to defend" and such with "defend" being whatever means of opposition is appropriate to the action.Wouldn't seem to be hard to implement, but explaining it in light of the "combat" ;abel might be a doozy.