Started by Tasseomancer, August 13, 2008, 07:07:28 AM
QuoteJake's character was trying to get a name out of his new (possibly crazy) housemate--Seth's character--before he took off to get the rent money, I told them to roll Will vs. Will. Jake won with three victories, and Seth said "that's fine, I'm still leaving without telling him my name." I told them that Jake's PC would then have a +3 bonus for further interaction with Seth, representing Seth's guy seeming really shifty and flaky and failing to inspire confidence.I can sorta see a justification in that, while both PCs are conceivably going to do other things before interacting again, the bonus could still be applied to Jake's next action toward that character. it's like if two characters were having an argument over the phone, hang up without resolving it, then one of them calls back to resume--the new actions are of a continuity with the old actions, thus belonging in the same sequence and benefiting from rollover.
Quote from: Ron Edwards on September 01, 2008, 11:56:57 AMIf you wanted Jake's character's victories to matter, then it's up to you as GM to hit Seth's character with a relevant Bang.
Quote from: Ron Edwards on September 01, 2008, 11:56:57 AMa breaking, striking, wave-front that leaves a story behind.
Quote...rolls in Sorcerer are momentary. They appear like lightning and their results strike like lightning. The bonuses don't create environment for a variety of rolls; they simply make the next bolt strike harder.
Quotegrabbing a live wire.