Started by Christopher Kubasik, October 01, 2008, 12:11:40 PM
QuoteIs the GM judging the Player's words one of those hold out spots for consensus? Because at some level there might be mutiny at the table if the Players get tired of a stingy or obnoxious GM in this one regard.
QuoteHe's setting the baseline or the direction for what is "good" in terms of color -- but this also puts him in the role of approving or disapproving teacher. Yes?Normally I don't think about it -- handing out Bonus Dice is fun and it works like a charm. But sometimes a player work something up and you can tell his heart is in it and he used LOTS of words... and I'm not feeling it. And I go, "One die." And you can tell he wanted more. And I feel like a creative writing teacher saying to his student, "No, you didn't nail it." (In my Brotherhood game there were lots of bonus dice when PCs tapped memories or related one incident that had already played to something they were about to do now.)In such cases I tend to ask for more. I'll say, "Could you nail down for me exactly what it is you're trying to say?" Usually, the player finds some cool, concise action or detail that brings everything into relief and makes everyone at the table go "AH!" But it does seem the one moment in the game where we, as a group, struggle (maybe in a good way!) to sort out how to judge what is really an idea from the Player.