Started by Patrice, January 03, 2009, 12:47:59 PM
Quote from: Patrice on January 05, 2009, 11:06:29 AMI state that the game (please challenge this) provides its own Simulation (though not Shared) and Gaming mechanics and thus that the only field left to conquer within for would-be roleplayers is Narrativism. No wonder all the examples we have is examples of characters adressing their Premises.
QuoteSo: Does the roleplaying game happening within the MMO confines have a Creative Agenda?
Quote from: Wolfen on January 05, 2009, 03:02:23 AMIn D&D, it's more of a symbiotic relationship between strict rules interactions and roleplay. You could play what amounts to a miniatures wargame with none of what we call roleplaying by using the rules by themselves. You can also roleplay without ever dipping into the mechanics of the game.
Quote from: Patrice on January 06, 2009, 01:17:16 PMA. The parasite-host relationship is adressed by Callan stating that this is also the case in P&PRPGs. After much thinking about it, I've come to the conclusion that no, it's not the case in P&PRPGs. Why? Because a P&PRPG is designed to be allowing you to build your own SIS, you could say it's a SIS-building kit. The fact that every game table would develop its own SIS within the game is the main purpose of the game! There's no actual taking over the host here because you've never been a parasite in the first place. Will you challenge that?
QuoteEven in a system like D&D's, with separate rules for such actions as killing monsters and "leveling up", there still is one rule covering both becoming mayor and graffiti: ask the DM.