Started by rabindranath72, October 01, 2008, 07:57:53 AM
Quote from: Valamir on January 09, 2009, 02:04:57 PMActually Ron, James's answer was right on target for what I was looking for. Raven's might be too, although I saw that behavior more in the AD&D 2E crowd than in my OD&D days. But then back when I was playing OD&D I was too young to be cognizant of the larger scene.
Quote from: James_Nostack on January 10, 2009, 02:42:51 PMNaturally these "retro-clones" don't contain too much innovative RPG design because they're meant to imitate, as slavishly as possible, a game already published--but in principle they're a ground floor for people to create a bunch of innovative adventures/modules/Situations, whatever they're called. I'm not sure this part of the plan has really come to fruition, but I do like Eldritch Weirdness, a list of very strange Jack Vance-flavored spells, quite a bit.
Quote from: Ron Edwards on January 11, 2009, 02:58:09 PMHi Robert, and welcome!
Quote from: Ron Edwards on January 11, 2009, 02:58:09 PMI mean that every group was working from a hodge-podge of materials, no one of which, and no combination of which, actually explained or showed how to play.
Quote from: Ron Edwards on January 11, 2009, 02:58:09 PMThere were a lot of good things about that situation, and although it was necessarily transitory, a lot of what became concrete ("industry standard," quotes very much intended in the derogatory) in published games between 1987 and 1997 was, in my view, not worth even a fraction of the original potential.
Quote from: Ron Edwards on January 11, 2009, 02:58:09 PMI think the Old School Renaissance is celebrating the rather crazed and wonderful potential of role-playing by revisiting those times.
Quote from: Ron Edwards on January 11, 2009, 02:58:09 PMAs I wrote above, I have the Fight On! issues, and I'm liking them a lot. As far as I'm concerned, the Old School Renaissance is a great thing.